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  1. #11
    Player
    GreyTigress's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Liadan Grimglaive
    World
    Behemoth
    Main Class
    Lancer Lv 20
    Don't they want more players? They can't handle more people wanting to give them money? That's an excellent business plan.

    Said no one ever. They have to invest in their product or it will fail. It's as simple as that. They aren't investing and the biggest thing they're trying to sell with their patch won't even work, for almost a week now. It's laughably stupid. My subscription won't be renewed.
    (1)

  2. #12
    Player
    NekoMancer's Avatar
    Join Date
    Feb 2014
    Posts
    12
    Character
    Neko Mancer
    World
    Lamia
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Raist View Post
    words, about ISP's
    Except it is NOT the ISP's, my net speed is cruising at about 4.5Mb down and 1Mb up (that's bytes, not bits), and it's completely stable at that speed right now. Every other web function, game, download, isp speed-test, etc. is working just fine.

    Meanwhile EVERYONE (let me re-state that: EVERYONE) in the game who is doing the new instances is experiencing borderline game-breaking lag.
    I just finished grinding out my 450 soldiery tokens, I've played with about 40-50 other players doing this... EVERY single one of them was experiencing lag so severe that many of us questioned even attempting to reach our token cap this week.

    And it's not just new content 4-man dungeons. Crystal tower is an almost broken lag-fest. Heck, I am getting powers failing to apply their effect, out of combat, standing in mor dona. For example, summon a pet, sometimes it appears, sometimes it just eats mana and the pet is lost to lag-land. But the lag is clearly "more severe" in the dungeons than in places like public towns... yet there are game-wide lag issues.

    I've messed with ports, I've killed just about every non-essential background process. It's not client-side. It is server-side. Or at the very least a badly broken internet node/hub very near the SE server (that's possible, but it's FAR more likely that either the servers bandwidth that SE is utilizing currently is not up to the task, or they messed with the net code for 2.2 and broke it. I'd give you 10:1 odds, it is one of those two possibilities. I actually lean towards it being a net code screw up, because the lag seems equally horrible at all times of the day, not just during high traffic periods.

    The only other mmo I've seen experience this severe of a lag issue, unfixed for this long, is a game whose north american servers got hit by a hurricane, and they had to install the game server data onto 3rd party servers, from tape back-ups, and didn't have their own servers up & running for a bit over a week.

    I'm not mad. I'm not throwing a tantrum or anything. But I am going to avoid the game this week, and hope SE fixes their problem during that time. I'm only posting on the forum to make certain that if any "bean-counter" at SE thinks that the current lag situation is passable or adequate, they are completely wrong.
    (2)
    Last edited by NekoMancer; 03-31-2014 at 04:32 PM.

  3. #13
    Player
    mikesde's Avatar
    Join Date
    Mar 2014
    Posts
    10
    Character
    Liu Sun
    World
    Shiva
    Main Class
    Weaver Lv 13
    I cannot play at all, sometimes I cannot connect to the lobby, crafting is impossible, and I get kicked out of the game every 5-15 minutes.

    I play this game sine 24.3.2014, I AM a new customer, very annoyed and if the issue is not fixed, I will go for a refund. I played a large number of MMO, and by god, I never ever had this problems in any other game. I rarely have any lags at all. And all of them were server and load based.

    I do not understand, why they dare to take a subscription fee for this game in betastate, with the obviously broken netcode. I definity will not subscribe and I will tell every single fellow gamer I met that this game is absolute unplayable. A sorry excuse for a MMORPG and a money grubbing scheme, not willing to increase the servers they need to run a serious bussiness.

    Look simply at the number of worlds, they set up in the regions, and you will be forced to agree with me.
    (0)

  4. #14
    Player
    mikesde's Avatar
    Join Date
    Mar 2014
    Posts
    10
    Character
    Liu Sun
    World
    Shiva
    Main Class
    Weaver Lv 13
    I agree with you. I use a real DSL connection with up and download larger than 2.4 MB/sec. kicked all prozesses on my side. opened all neccessary ports. but to no avail.

    It is a server issue. Other MMO - Guild Wars 2, Defiance, Dragon Nest Europe, DDO, the secret world - and services are running smoothly. Sometimes I am not able to connect to their lobby, regardless of the time of day. Either they have not enough servers, badly broken netcode or both. But it is not the fault of the ISP, because the problem is wide spread all over the world and all providers.

    As a new player, who wanted to test the game I can say for sure: "I will not subscribe for a game, that isn't even worth to be a free 2 play game. At least these games have stable connections."
    (0)

  5. #15
    Player
    Abydos's Avatar
    Join Date
    Mar 2014
    Posts
    4
    Character
    Nonopoki Cocopoki
    World
    Pandaemonium
    Main Class
    Conjurer Lv 50
    mikesde, you just gave me some great ideas. I'm currently in Japan, can switch off my VPN, create a toon, and see if the lag is an issue here too. Typically, a Japanese business would have great shame if it's (Japanese) customers did not have the best experience possible. I'll also try looking through their forums (reading Kanji is "impossible to gauge" for me though ^^ If my attempts yield results worth mentioning, I'll come back and post. If not, I may go try Elder Scrolls Online, go back to SWTOR, or wait for Wild Star.

    edit> So far, I'm not finding the massive level of lag complaints on the Japanese Forums vs. the English Forums. SE is aware of the issue and is making it their main priority. I wanted to exhaust that option first since creating a new toon and leveling it enough to do the laggy dungeons will take a while.

    Here is a corrected Google translation of what SE had to say about the issue to Japanese folks.

    "For the problem where operations is delayed in some content (March 30, 2014)
    Published since patch 2.2, in some content, we have confirmed that there is a case where the operation of the character is greatly delayed.

    With regard to this problem, it has been recognized as a problem that should be addressed with the highest priority, so we have to consider how to fix so that it can be corrected as early as possible, we ask that you please wait for a while now.

    We apologize that we have the inconvenience to you."
    (1)
    Last edited by Abydos; 03-31-2014 at 05:29 PM. Reason: grammer

  6. #16
    Player
    JeniLinsky's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    561
    Character
    C'mell Cordwainer
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by NekoMancer View Post
    Meanwhile EVERYONE (let me re-state that: EVERYONE) in the game who is doing the new instances is experiencing borderline game-breaking lag.
    I just finished grinding out my 450 soldiery tokens, I've played with about 40-50 other players doing this... EVERY single one of them was experiencing lag so severe that many of us questioned even attempting to reach our token cap this week.
    It's not just new content. I was in Sunken Temple this afternoon with an experienced party, and we simply could not beat the first boss. It's so much a matter of timing there, with the Doom debuff, and if you can't tell what the timing is, you can't beat the boss. It was very disappointing, and I'd quite like it if that problem went away quickly.
    (0)

  7. #17
    Player
    KiraGoldmane's Avatar
    Join Date
    Mar 2014
    Posts
    37
    Character
    Kristania Kor
    World
    Phoenix
    Main Class
    Conjurer Lv 1
    (0)

  8. #18
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Here's a little test for you guys.

    Download a GPU monitoring program, and run around a "laggy" zone ingame.

    When I am standing still in a town with nobody around me, my GPU Core load is about 70%, and I am running at 60 fps.
    When I start moving, the entire game gets choppy, my framerate drops to between 10 fps and 1 fps... but thats not the interesting thing. My GPU load goes from 70% to 0, to 20ish to 0 to 20ish... and back to 0...
    Basically the game is not fluidly communicating with my GPU, but is instead just sending chunks of data every second. So I perform an action, like running, the game collects my actions for a second, then sends all of that data to the GPU, I see essentially 1 frame, and repeat.

    This seems like a client side issue.
    (1)

  9. #19
    Player
    dodonpachi's Avatar
    Join Date
    Jul 2011
    Location
    Barcelona
    Posts
    9
    Character
    Hofzinser Raiseplz
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by PenutButter View Post
    Do you even bother to read before qqing? The horrible lag in dungeons is due to too many people running them. The can be solved by upgrading the servers but that would be a bad business choice because once people got what they need and stop doing them (mainly, once crafting stops being profitable), the money spend to upgrade will be wasted.
    It's 2014. Hire more iron from amazon or whoever. You don't need to "buy" more machines. You can hire them and then drop them when don't need anymore. But "cloud" or "scenery streaming" (so less loading frontiers ingame) seem words SE don't know at all. They program this as if we still were at FFXI 8 years ago.
    (1)

  10. #20
    Player
    Cap75's Avatar
    Join Date
    Feb 2014
    Posts
    243
    Character
    Sil Ellessa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    It has nothing to do with loads and everything to do with the 2.2 duty changes. Everything was fine for me prior to that, now every duty is a near unplayable lagfest and even in the open world I see people teleporting around and there's delays in my abilities going off. Maybe it's how loads are allocated now or something, but either way it's directly tied to whatever SE implemented on the servers during the day long maintanence.
    (0)

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