Quote Originally Posted by VydarrTyr View Post
This Counter-Argument is just false.

Weapons do not scale. Abilities do not scale. Gear and weapons degrade significantly faster; that's not scaled.

Right now, my Marauder macro includes abilities like Disorient II, Maim, Storm's Path, Defender II, Fracture II, Brandish II, and Bloodbath II. Those are all abilities you can't use at level 30. Those don't scale down to my level. You simply wouldn't be able to equip them on a r30 character. Go ahead; try equipping them on a r30 Marauder. They won't equip.

So you would need to make more macros. Because the old macros wouldn't work. If you use your old macros, you're going to have lots of blank spaces on your abilities bar, you're going to have gimped weapons, and you better be carrying lots of repair mats because you're going to need to repair all your gear and weapons halfway through the dungeon.
Of course you can't equip any of those on a R30 MRD. YOU HAVE TO LEARN THEM FIRST. You CAN however equip ALL of those abilities on any other of DoM or DoW at rank 1 once you've learned them. If SE didn't scale down ability points with everything else, there would be 0 problems. That would be the best design because you'd have a slight advantage by entering as a capped R50 but not godlike, and you wouldn't have to worry about any macros or abilities.

Also, the only equipment that wears excessively fast if you're under its optimal level is weapons and tools. Worst case scenario, you'd have to carry one extra weapon for capped content and mats to repair them. Though, that's hardly a deterrent to capped content if you ask me.