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  1. #1
    Player
    Yulija's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Yulija Sedai
    World
    Gilgamesh
    Main Class
    Lancer Lv 60

    Yes, i get the same

    Please fix, This lag is horrible...

    Server: Coeurl
    ISP: ATT Uverse
    (0)

  2. #2
    Player
    NekoMancer's Avatar
    Join Date
    Feb 2014
    Posts
    12
    Character
    Neko Mancer
    World
    Lamia
    Main Class
    Arcanist Lv 50
    If it's just high traffic server lag, then it's the most severe case of it I've ever seen.

    It looks more like broken netcode, or a serious server problem.

    The game is almost unplayable. Some content would be silly to even attempt the way the lag is now.
    (2)

  3. #3
    Player
    Trance_Axel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    28
    Character
    Rel'axel Yakashe
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    Welcome to Update 2.2.

    THROUGH THE LAGSTROM.
    (5)
    Why is it called "Emergency Maintenance" when its become so routine?

  4. #4
    Player
    mikesde's Avatar
    Join Date
    Mar 2014
    Posts
    10
    Character
    Liu Sun
    World
    Shiva
    Main Class
    Weaver Lv 13
    I cannot play at all, sometimes I cannot connect to the lobby, crafting is impossible, and I get kicked out of the game every 5-15 minutes.

    I play this game sine 24.3.2014, I AM a new customer, very annoyed and if the issue is not fixed, I will go for a refund. I played a large number of MMO, and by god, I never ever had this problems in any other game. I rarely have any lags at all. And all of them were server and load based.

    I do not understand, why they dare to take a subscription fee for this game in betastate, with the obviously broken netcode. I definity will not subscribe and I will tell every single fellow gamer I met that this game is absolute unplayable. A sorry excuse for a MMORPG and a money grubbing scheme, not willing to increase the servers they need to run a serious bussiness.

    Look simply at the number of worlds, they set up in the regions, and you will be forced to agree with me.
    (0)

  5. #5
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Yulija View Post
    Please fix, This lag is horrible...

    Server: Coeurl
    ISP: ATT Uverse
    well... AT&T is no stranger to having issues with it's internet service, likely due in part to issues with their partners just like everyone else.

    http://downdetector.com/status/att
    (status graphs, maps, and comments update periodically, so you can bookmark it and check it at different times)

    Status at time of this post shows issues in areas that frequently show up with various services having problems, some areas are major hubs for a lot of ISP's:
    Recent reports mainly originated from: Chicago, Costa Mesa, New York, St. Louis, Roebuck, Lilburn, Columbia, Los Angeles, Fort Lauderdale, and Saint Albans
    Here's a map with the reportings plotted out:
    http://downdetector.com/status/att/map/
    (again, it updates periodically, so you can bookmark it if you want to check it at other times)

    Anyone who has been tracking the lag issues since Beta4 will recognize some of the corridors showing up right now as I type this: Southern California, St. Louis, Chicago/Milwaukee, Ohio, Charlotte/Raleigh---these corridors have been frought with problems off and on for years because of problems with Level3, Cogentco, and TATA partners not being able to handle the load they are asked to carry from our ISP's.

    So if you are having issues in the general world, there may be something going on somewhere along your route to Ormuco (SE's ISP). If it's just in instances, SE is aware there are problems specifically with their instancing system and is currently investigating according to the notices in the Lodestone. They've been researching it since March 5th and are still trying to address it. Here's the latest notice:

    Currrent Known Issue Regarding the Delay Experienced in Certain Instances (Mar. 29)
    After the release of patch 2.2, we have confirmed an issue wherein players experience a huge delay in their character’s actions while in certain instances.

    We understand that this issue needs to be addressed with priority so we are currently working around the clock to investigate and address this matter.

    We apologize for any inconvenience this may cause and thank you for your understanding.
    Keep in mind that there have been big increases in traffic in the last few months... and not just for XIV either. They did recently announce big numbers for subscriptions... what was it.. the 1Mill mark or something? Couple that with all the cord cutters now streaming content more than ever, increased social media usage, more retail traffic over the web (had a HUGE spike during the holiday season, and it still hasn't settled back to last years average numbers for this time of year). It is just further burdening an already strained infrastructure and making what might normally be manageable very problematic in some regions.

    Here's some more links to data on internet usage in general and categorized by industry.

    http://www.akamai.com/html/technology/dataviz1.html
    http://www.akamai.com/html/technolog...try/index.html

    It can be a real eye opener during peak times for some regions. For instance, California is currently up ~10% in usage, and Australia is slowly creeping up toward 4% over average usage. Though it may not be prime time for gaming in some markets, it may be prime time for other industries. AU is currently up 36% for Retail, +60% for Media/Entertainment, +83% for Finance, etc. Increased congestion in higher priority markets can impact other less important traffic. This is governed by the shaping rules put in place by the ISP's and not under SE's control, nor do they have any influence on those policies.

    Simply put, when such congestion shoots up in the regions you are going through, world service in general may suffer in XIV. If instance content is already "iffy", it can get downright ugly.
    (0)
    Last edited by Raist; 03-31-2014 at 02:54 PM.

  6. #6
    Player
    GreyTigress's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Liadan Grimglaive
    World
    Behemoth
    Main Class
    Lancer Lv 20
    Don't they want more players? They can't handle more people wanting to give them money? That's an excellent business plan.

    Said no one ever. They have to invest in their product or it will fail. It's as simple as that. They aren't investing and the biggest thing they're trying to sell with their patch won't even work, for almost a week now. It's laughably stupid. My subscription won't be renewed.
    (1)

  7. #7
    Player
    NekoMancer's Avatar
    Join Date
    Feb 2014
    Posts
    12
    Character
    Neko Mancer
    World
    Lamia
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Raist View Post
    words, about ISP's
    Except it is NOT the ISP's, my net speed is cruising at about 4.5Mb down and 1Mb up (that's bytes, not bits), and it's completely stable at that speed right now. Every other web function, game, download, isp speed-test, etc. is working just fine.

    Meanwhile EVERYONE (let me re-state that: EVERYONE) in the game who is doing the new instances is experiencing borderline game-breaking lag.
    I just finished grinding out my 450 soldiery tokens, I've played with about 40-50 other players doing this... EVERY single one of them was experiencing lag so severe that many of us questioned even attempting to reach our token cap this week.

    And it's not just new content 4-man dungeons. Crystal tower is an almost broken lag-fest. Heck, I am getting powers failing to apply their effect, out of combat, standing in mor dona. For example, summon a pet, sometimes it appears, sometimes it just eats mana and the pet is lost to lag-land. But the lag is clearly "more severe" in the dungeons than in places like public towns... yet there are game-wide lag issues.

    I've messed with ports, I've killed just about every non-essential background process. It's not client-side. It is server-side. Or at the very least a badly broken internet node/hub very near the SE server (that's possible, but it's FAR more likely that either the servers bandwidth that SE is utilizing currently is not up to the task, or they messed with the net code for 2.2 and broke it. I'd give you 10:1 odds, it is one of those two possibilities. I actually lean towards it being a net code screw up, because the lag seems equally horrible at all times of the day, not just during high traffic periods.

    The only other mmo I've seen experience this severe of a lag issue, unfixed for this long, is a game whose north american servers got hit by a hurricane, and they had to install the game server data onto 3rd party servers, from tape back-ups, and didn't have their own servers up & running for a bit over a week.

    I'm not mad. I'm not throwing a tantrum or anything. But I am going to avoid the game this week, and hope SE fixes their problem during that time. I'm only posting on the forum to make certain that if any "bean-counter" at SE thinks that the current lag situation is passable or adequate, they are completely wrong.
    (2)
    Last edited by NekoMancer; 03-31-2014 at 04:32 PM.

  8. #8
    Player
    mikesde's Avatar
    Join Date
    Mar 2014
    Posts
    10
    Character
    Liu Sun
    World
    Shiva
    Main Class
    Weaver Lv 13
    I agree with you. I use a real DSL connection with up and download larger than 2.4 MB/sec. kicked all prozesses on my side. opened all neccessary ports. but to no avail.

    It is a server issue. Other MMO - Guild Wars 2, Defiance, Dragon Nest Europe, DDO, the secret world - and services are running smoothly. Sometimes I am not able to connect to their lobby, regardless of the time of day. Either they have not enough servers, badly broken netcode or both. But it is not the fault of the ISP, because the problem is wide spread all over the world and all providers.

    As a new player, who wanted to test the game I can say for sure: "I will not subscribe for a game, that isn't even worth to be a free 2 play game. At least these games have stable connections."
    (0)

  9. #9
    Player
    JeniLinsky's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    561
    Character
    C'mell Cordwainer
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by NekoMancer View Post
    Meanwhile EVERYONE (let me re-state that: EVERYONE) in the game who is doing the new instances is experiencing borderline game-breaking lag.
    I just finished grinding out my 450 soldiery tokens, I've played with about 40-50 other players doing this... EVERY single one of them was experiencing lag so severe that many of us questioned even attempting to reach our token cap this week.
    It's not just new content. I was in Sunken Temple this afternoon with an experienced party, and we simply could not beat the first boss. It's so much a matter of timing there, with the Doom debuff, and if you can't tell what the timing is, you can't beat the boss. It was very disappointing, and I'd quite like it if that problem went away quickly.
    (0)