Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
It's not contradictory.

S-E has a history of implementing level caps poorly. They were the least enjoyable part of CoP: having to find gear of varying level caps, having to store said gear, etc. When level sync was added, it wasn't much of a solution because synced-down gear had its stats severely reduced, meaning you still needed specialized gear for level cap.

People didn't enjoy S-E's attempts at level cap in FFXI.

People don't have faith that S-E learned anything from FFXI.

Ergo, people voted against level caps.

We want challenging content, sure, but we want the challenge to come from needing to use teamwork and strategy, not from struggling with a terrible system.
So basically, the only true challenging content you want is endgame content? What I mean by that is, with Max cap content (endgame) you're forced to use strategies because you simply can't have someone 20, 30 or 40 levels above the cap come in and steamroll it.

Also, as this seems to be your main argument, this isn't FFXI. Gear scales MUCH better here than it did there. Often times gear above your level is better than gear made for your level. Your argument about scaling gear has no merit aside from your FFXI comparisons, which again, mean nothing here.

While I personally would rather hard content remain hard with no choices (hard/easy modes,) that's my opinion and it's not what people are asking for. We're asking for an option that in no way hinders your game-play if you choose not to use it. The lack of it however destroys the challenge for those who don't have low level classes, or who's favorite class is too high to keep it challenging.

If you have a better way of keeping mid and low level content challenging, at any level, I'd love to hear it. The way I see it, level caps are the easiest and best way to do it.