Quote Originally Posted by cearka View Post
three star crafting can basically be likened to coil for crafting classes. I really don't see whats wrong with setting the bar high and making it a challenge to do. Patches only come every 3-4 months, there's no reason to expect everybody to beable to jump in and start doing 3 star master crafts right away. They're called master crafts for a reason, and making them challenging gives it more purpose.
I agree that this is likened to coil for crafting classes, so they should reward should be as enticing. As the OP pointed out, NQ i90 recipes aren't really i90 in their stats more ~ 87. I would be much happier to invest the large sums of gil involved to craft these items (such as gearing and unlocking master ALC, BSM and ARM just to make the ARM gear independently) if NQ actually = i90 and HQ = i95/i100. I had the same issue when crafting was at the i70 top tier in that NQ should have been i70 and HQ should have been imo i75. But due to the ease in guaranteeing HQ I think most (myself included) eventually ignored the problem. Now that HQ is actually difficult to reach (from what i'm hearing haven't tried myself yet) we should get a bigger benefit from it, and making the gear stats actually equivalent to the ilvl printed on the gear isn't good enough benefit.

Let's not forget that we're using materials bought with myth which can also buy proper i90 without any risk, and there is now dungeon dropped gear at an equivocal level that can be quickly farmed in coil 1-4(5), where as previously highest farmable dungeon drops was i60 vs i70ish craft. The effort of getting a craft to this level and then HQ should be a greater reward than either other the above.