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  1. #1
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70

    3 star crafts too difficult, need fixing

    Imagine fighting a challenging encounter, such as Titan Extreme. You have the right equipment, you know the fight, and you've been practicing. You and your party reach the end with ease. Then, at 5% health, the boss wipes out the entire party. There's no defense against it. He does this 20% of the time you reach that stage, and the only way past it is to fight him again and hope he doesn't do it the next time.

    That is what three star crafting is like, and it is not fun.

    If you go into the craft fully prepared and make no mistakes, you can still make a worthless item just because of bad luck. That shouldn't happen. No matter how difficult, there should be at least one way to guarantee a 100% HQ success.

    I'd suggest reducing maximum quality to 4000. That still requires HQ materials, but allows the best crafters to HQ 100% of the time (with difficulty). It doesn't take away any existing crafters' accomplishments, it just prevents randomness from screwing over high end crafters.
    (1)

  2. #2
    Player
    Adoxx's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Adoxx Liddell
    World
    Zalera
    Main Class
    Thaumaturge Lv 50
    NO! You are asking for handout HQ gear. That is horrible. I like that it is difficult, it is what makes this game....well....NOT WoW! I do not want gear handouts which is what you are asking for. 100% HQ on 3 Star shouldn't be guaranteed. If you are failing your synthesis then you need to be doing a little more planning before you start. I don't get 100% HQ everytime, but I certainly never fail a synthesis. It does take away accomplishment in my opinion. If there is a guaranteed way to 100% HQ, there is no accomplishment there because then theoretically anyone can do it, no longer making HQ even remotely uncommon and taking the value to near nothing.
    (8)

  3. #3
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    HQing 3 stars is already easy.
    (0)

  4. #4
    Player
    Adoxx's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Adoxx Liddell
    World
    Zalera
    Main Class
    Thaumaturge Lv 50
    Yes be he wants it to be like HQing 2 stars where it is 100% HQ every single time. No luck involved.
    (0)

  5. #5
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Luck has no bearing on difficulty or accomplishment. It is merely the result of rolling the dice enough times until they come up in your favor. It's not an accomplishment to hit the jackpot at a slot machine, it's just a matter of sitting there long enough and feeding in enough coins. Far from being challenging, it's actually rather boring.

    If three star crafts had legitimate challenge instead of randomness giving the illusion of challenge, I would be in favor of it. The current RNG-based system is a terrible step backwards.
    (0)

  6. #6
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Because mathing out rotations constitutes a challenge as well.

    Fact is, you can already rig the RNG in your favour and come up HQ every time. The only thing challenging about 3 stars is getting people to sell the myth mats.
    (1)

  7. #7
    Player
    Kimura410's Avatar
    Join Date
    Oct 2013
    Posts
    287
    Character
    Kimura Blaze
    World
    Exodus
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Lyrinn View Post
    Because mathing out rotations constitutes a challenge as well.

    Fact is, you can already rig the RNG in your favour and come up HQ every time. The only thing challenging about 3 stars is getting people to sell the myth mats.
    you can only get so much cp and control for the three stars. yes, if you have all hq items, 3 starring is usually easy. if you're trying to hq terminus putty, no calculation or amount of allowed stats will give you 100% quality 100% of the time. even without hq putty for leatherworker crafts, its pretty easy to hq the gear, unless you get some really messed up rng. but thats what it comes down to, rng. seems like I'm bashing the system but I'm not, i like that its not easy this time. the only thing I'm mad about it it not being ilvl 95 gear instead of 90. it would make it better than myth, and people would want it more, but it would also keep soldiery and coil gear as the better ones to get, yet are capped. the current gear still needs more incentive to buy instead of myth. ( i understand crafted it still better, but not everybody does, and for some people, its just not worth the money. if you added a 5 to the gear, people would go ape crap over it)
    (0)

  8. #8
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    I like the idea that you can't 100% with 0 RNG everything. The problem i have is the rewards aren't that great.
    (0)

  9. #9
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    Your analogy limps because a party wipe would be on the level of a failed synthesis, which isn't what's happening here. You miss HQ, you still have an NQ item.
    (0)

  10. #10
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60
    Quote Originally Posted by FJerome View Post
    Your analogy limps because a party wipe would be on the level of a failed synthesis, which isn't what's happening here. You miss HQ, you still have an NQ item.
    If an HQ is super rare to achieve, it becomes a lot more of an accomplishment. If you get to the point where you just EXPECT it to happen. It means nothing, it's just another piece of gear. Most of the highest tier crafted gear was like that in FFXI. Like wearing 5/5 HQ Hecatomb gear or Zenith gear back in FFXI's prime. Or getting a piece of Khepri gear un-cursed a little bit later when Legion was released. You had like a 1-2% chance to acquire the HQ version. And when you got it, it felt like it meant something.

    Here you can still get your percentage of HQ much higher than 1-2% even on 3 Star, the stat difference is a lot more negligible, and the materials a more plentiful. If you want an HQ item, stop crying that you can't go 1/1 on it every single time, and work towards it.
    (0)

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