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  1. #561
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    At first didn't agree, but then I thought about it...... The removal of the toggle will add possibilities of having Jobs have unique aoe abilities, which I'm all for.. so +1 for removal
    (3)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  2. #562
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Engineer View Post
    At first didn't agree, but then I thought about it...... The removal of the toggle will add possibilities of having Jobs have unique aoe abilities, which I'm all for.. so +1 for removal
    Do you mean WHM and BLM? The only 2 jobs coming atm that would even have an AOE toggle when added? Right now only Thaum and Conj have AOE toggle. Others arent able to aoe spells at all, thus the toggle is not even present for them.
    (3)

  3. #563
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Engineer View Post
    At first didn't agree, but then I thought about it...... The removal of the toggle will add possibilities of having Jobs have unique aoe abilities, which I'm all for.. so +1 for removal
    It really would only add the NECESSITY for AoE abilities/spells. It wouldn't change the current system, and with the current system there is nothing stopping the devs from making spells that ARE AoE only. There are plenty of spells/abilities that are not AoE at all, and the toggle just doesn't come up for them.

    Removal of the toggle isn't necessary for anything to be added, just takes away from what we all ready have.
    (2)

  4. #564
    Player
    Frisque's Avatar
    Join Date
    Mar 2011
    Posts
    265
    Character
    Frisque Isamidget
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tsuga View Post
    b) waste all of their MP and subsequently die because their entire party just wiped and c) have no friends.
    Wipe = Tsuga doesn't love me anymore?!

    *runs away crying*
    (1)


    http://www.onslaughtls.com

  5. #565
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Quote Originally Posted by Engineer View Post
    At first didn't agree, but then I thought about it...... The removal of the toggle will add possibilities of having Jobs have unique aoe abilities, which I'm all for.. so +1 for removal
    Oh you mean like AM, Shadowsear, and other abilities that are specific to jobs? It is already there. Useful tool being removed for no reason.
    (5)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  6. #566
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Frisque View Post
    Wipe = Tsuga doesn't love me anymore?!

    *runs away crying*
    Nah, you're too PRO.

    Quote Originally Posted by ApplePie View Post
    Oh you mean like AM, Shadowsear, and other abilities that are specific to jobs? It is already there. Useful tool being removed for no reason.
    QFT.
    (0)

  7. #567
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rowyne View Post
    What I'm saying is, what if SE does a complete rewrite of the spellbook and there is no exact single/AoE counterpart? Meaning, what if SE decides to get away from the simple Cure/Curaga? Then the toggle would no longer make sense.
    And this is what get's me worked up in the end. We know they have plans to remove the toggle, but that's it. We don't know the specifics of why, or what other changes are coming along with the toggle removal, so we're left to speculate within the system as it exists today.

    I'm not saying that's wrong of us to do, but I just wish the community reps wouldn't just give out little tidbits of information without allowing us to see the bigger picture. We can't just get behind their planned revisions, because we don't have any idea if they'll work or not. And in the context of our current battle system, removal of this toggle is dreadful.

    The only thing I'm left to say, as many others have already, is in the example you illustrated, we'll have to set many spells where now I can get by with one, freeing up AP and bar slots for other, equally useful spells to be set.

    I do appreciate your optimism, though.
    (5)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  8. #568
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Arcell View Post
    I have. I've said that at least 4 times in this thread already so I'll say it again:

    Adjusting the MP cost, hate generated and potency of a spell based on AoE or single-target can be done with AoE toggle. Removing it does not directly address these issues in any way. The purpose of this thread was strictly the removal of AoE toggle, not about adding proper MP cost/hate/potency mechanics to it.

    Does it need to be bigger or something? I can totally do that if it needs to be for people to actually read it.
    Umm excuse me?
    I'm a full time college student and have a part-time job and currently going to summer school.
    I do not have time to read through 540 posts to see what you typed. Rude much?
    (0)

  9. #569
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    some people cannot see reason. there is nothing about removing aoe toggle that will directly impact any of the gripes people have now. they will still say i hit the wrong spell or the hate is messed up or the mp cost is different.

    regardless if they remove it or not these same issues will be there. they will still have to fix them at a later point in time. it would be easier to fix them now by tweaking the system than for them to take 4-6 months to completely redo another system.
    (1)


    http://crystalknights.guildwork.com/

  10. #570
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Well that is just no fun. I like the way it is now. Worse, another reason to not even bother playing because of another major change to the fundamental gameplay style is being drastically changed,
    (0)

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