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  1. #1
    Player
    Eisah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    50
    Character
    Eisah Vakohler
    World
    Excalibur
    Main Class
    Lancer Lv 50
    I'm actually surprised people are confused by the Black Shroud. I thought it was a lot more straightforward than La Noscea, for instance. I started out in Gridania and although it takes a bit to walk anywhere, I always just saw it as "one way there", which you can see on the map. Elevated places and such are different colors, so it's not too confusing if you need to go up or down to get somewhere.

    Going to La Noscea for the first time, though! "HAHA, YOU HAVE FALLEN TO A SLIGHTLY LOWER ELEVATION! NOW YOU WILL HAVE TO WALK ALL THE WAY AROUND!" And I tried to find this one fishing spot and I couldn't, for the life of me, figure out how the heck to get there. As it turned out, there's a random cave in ANOTHER spot that I had to walk into and go underground to get there. From the map I couldn't really tell that was the way I was supposed to go, especially when the only hint was that I needed to go to a lower elevation and there was a beach right below me.
    Not that I would change it; I just found it more confusing than I ever found Gridania/The Black Shroud.

    I kind of like that The Black Shroud is unpopular; it means I can go there and harvest/fish/quarry stuff that almost no one else is.

    I'd be fine if they changed it to open things up a little more or reduce the walking time, but I never found it nearly as confusing as Yuhtunga/Yhoatar.
    (0)

  2. #2
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80

    Just add things.

    No need to burn it down completely.

    Just say add a new outpost tower or throw in some unique looking trees in one of the camp areas so that something unique defines each part of the zone.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    16
    Quote Originally Posted by Eisah View Post
    I'm actually surprised people are confused by the Black Shroud. I thought it was a lot more straightforward than La Noscea, for instance. I started out in Gridania and although it takes a bit to walk anywhere, I always just saw it as "one way there", which you can see on the map. Elevated places and such are different colors, so it's not too confusing if you need to go up or down to get somewhere.

    Going to La Noscea for the first time, though! "HAHA, YOU HAVE FALLEN TO A SLIGHTLY LOWER ELEVATION! NOW YOU WILL HAVE TO WALK ALL THE WAY AROUND!" And I tried to find this one fishing spot and I couldn't, for the life of me, figure out how the heck to get there. As it turned out, there's a random cave in ANOTHER spot that I had to walk into and go underground to get there. From the map I couldn't really tell that was the way I was supposed to go, especially when the only hint was that I needed to go to a lower elevation and there was a beach right below me.
    Not that I would change it; I just found it more confusing than I ever found Gridania/The Black Shroud.

    I kind of like that The Black Shroud is unpopular; it means I can go there and harvest/fish/quarry stuff that almost no one else is.

    I'd be fine if they changed it to open things up a little more or reduce the walking time, but I never found it nearly as confusing as Yuhtunga/Yhoatar.
    Eisah, we just have higher IQ than most others. That is the reason why it is easy to navigate in the Twelveswood for us, and difficult for them. But instead of trying to become smarter those savages just want to destroy such a marvelous place.
    La Noscea isn't actually that hard either, and there is one really beautiful underground location called Cassiopea's Hollow.
    Seriously, the locations are the best part of the game so far. And crafting too. Everything else is only good for kids.
    (0)
    Methinks thou doest complain too much.

  4. #4
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I'm not confused about Twelves wood. I was really just hoping for something more like Sanctuary of Zi'Tah then Yhoator.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    No need to remove Grid/BS completely, just expand the routes slightly to give space for extra mobs and a bit of variation etc. I find Limsa more frustrating to navigate, does it really have to be so up and down,? If all the shops/guilds/tavern were all on one level with just the docks being on the level below it might make for a better layout to traverse howver I do like the music in LL to any other city, sticks in my head more. Because of the up and down of LL I decided on U'ldah on release, glad I did, much easier to get around with all the little shortcuts and seems to be the hub of the game atm.
    (0)