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  1. #1
    Player
    Diadumenos's Avatar
    Join Date
    May 2012
    Location
    Dark Side of the Moon
    Posts
    166
    Character
    Dia Dumenos
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Why the hell did they even design it to give exp to a lvl 50 0_o ?? That there tells me the system was slapped onto the game as an (unfinished) filler mechanic. Hell they could of easily changed it to SEALS. Numerous other rewards that would of given SOMETHING as a benefit. No... they did experience as a reward... to a level capped character... *headdesk*
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    WUB WUB

    FFXI- Seraph

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Diadumenos View Post
    Why the hell did they even design it to give exp to a lvl 50 0_o ?? That there tells me the system was slapped onto the game as an
    It's a concept called future proofing - That way they don't have to unnecessarily go back and change stuff when they raise the level cap or bring out an expansion. It saves money and time and every single developer does it that plan their game for the long run. The MAIN issue is your exp doesn't even go to 1 till next level, you stay at 0/xxx for level 51, otherwise the exp would have went towards capping off that level in preparation of the level cap raise.

    If you know your log will give you exp, why would you do it with your level 50? Think of it like the hunt logs, aside the company log, do you kill the targets when you're level 50? Or do you do it when you're leveling? The challenge log does have some "cross objectives" where you'll likely end up doing some on 50, but this is what people mean by paying attention.
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