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  1. #1
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Didn't read it all because it is extensive and I am at work, but I am happy to see more constructive ideas (rather than complaint threads). Not sure if you mentioned this, but even non-skillful party play should be rewarded IMHO. Think about it, if I have a PUG beating the hell out of something, and then on top of that, I have a LNC stabbing it with a 8 foot spear, I think they each should do more damage as an effect of the combined attacks (rather than if just the PUG was to beat on something itself, etc). Gestalt, the whole is greater than the sum of the parts, etc. Perhaps that has been somewhat captured by the boost to stats by 'Light Party' and 'Heavy Party.' Anyway, good work.
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  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    212
    Quote Originally Posted by Gidonoidon_Sur View Post
    Not sure if you mentioned this, but even non-skillful party play should be rewarded IMHO. Think about it, if I have a PUG beating the hell out of something, and then on top of that, I have a LNC stabbing it with a 8 foot spear, I think they each should do more damage as an effect of the combined attacks (rather than if just the PUG was to beat on something itself, etc). Gestalt, the whole is greater than the sum of the parts, etc. Perhaps that has been somewhat captured by the boost to stats by 'Light Party' and 'Heavy Party.' Anyway, good work.
    Or have mobs slowly build a resistance to one sort of attack. If you keep doing blunt damage the mob starts to roll with the punches and you do less, unless someone comes and stabs it. This could also keep various burn parties down as well, and make sure there is some point to having a diverse party.
    (1)
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