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  1. #81
    Quote Originally Posted by Nero View Post
    That goes for most MMO's actually, since memorizing a set pattern hardly requires skill.
    memorizing something is a skill, a bigger skill is being able to recall what you remembered when you need to recall it, an even bigger skill is being able to react to that information after you recall it.
    (1)

  2. #82
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    Quote Originally Posted by Nero View Post
    And Trolls want everything handed to them, without even moving their hands.. spoiled brats ftw. got it. see what i did there?
    As some people have proven allready, they got their 12 Atmas within 24 hours, if that is what people consider "long", they may want play a different Genre.
    Yeah but how many hours did they play out of that 24? I like the lengthy grind of this next phase I just wish It was a non RNG grinding method where you could see your progressing and know that the time you are putting in each day is steadily getting you closer to your ultimate goal. Sure you can potetially with this method get it done faster but then doesn't that defeat the whole purpose of making it "longer"...it seems they have not made it longer.
    (2)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  3. #83
    Player
    Wicc's Avatar
    Join Date
    Aug 2013
    Posts
    167
    Character
    Novari Frilaix
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Phe View Post
    yea i love it too.
    they should lower the droprate so the feeling of achieving something is even bigger.


    In my personal defense, I like the idea but after 6+ hours of not one drop, I can be a bit defensive.
    (0)

  4. #84
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    The other issue you have with this method is if no one is running FATES you are just out of luck because you cannot solo some of these FATES and thus your progression halts for that day. Not a good idea at all.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  5. #85
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mikedizzy View Post
    Yeah but how many hours did they play out of that 24? I like the lengthy grind of this next phase I just wish It was a non RNG grinding method where you could see your progressing and know that the time you are putting in each day is steadily getting you closer to your ultimate goal. Sure you can potetially with this method get it done faster but then doesn't that defeat the whole purpose of making it "longer"...it seems they have not made it longer.
    No idea how long they actually did play to get them. Personally i am at 3/12 and did a total of 76 Fates. A FC-Mate is at 6/12? iirc and he did around the same amount of Fates. Hard to say how much that is in Hours, since i also do them while waiting for DF to pop up, or between Quests etc.
    (0)

  6. #86
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I probably wouldn't mind it so much if it didn't involve shitty fates, I prefer a challenge not monotonous grind personally.
    (1)

  7. #87
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Whether you like fates or not, it's intelligent design.

    FATE zones that were barren are now being occupied by people trying to get their ATMA weapon, enabling newer-players to experience FATEs without it being a solo experience. Like Dungeons, it revitalizes a content that would go dead due to how top-heavy in levels the player base is.

    Not a fan of the RNG, but smart design, none the less. SE is keeping all parts of their game relevant for more than just the first time through, making sure newer players can experience the game and have an opportunity to meet veterans of the game. And as FATEs are a measure more leisurely than Dungeons, and are server specific, it can be used to community build and network.
    (2)

  8. #88
    Player
    CrAZYVIC's Avatar
    Join Date
    Dec 2013
    Posts
    109
    Character
    Crazy Vic
    World
    Diabolos
    Main Class
    Armorer Lv 50
    A few words for the people complaining about this. "The RPG games is about grind, sorry but if you dont like grind avoid play rpg/mmrpgs".

    I prefer lose 300k of our playerbase and keep 1.5 millions PLEASED, with long terms goals.

    lets unmask the true, behind of FATE/200 instances tank mount.

    Since the 2.1 with the dungeon exp buff, the FATEs are "Dead". You see small groups of people farming fates, yeah of course the weekends everyone is farming FATES but the rest the week nobody does...

    The logic behind of this. Square wish we go to Grind FATES for help lv up the Newbies or people lving another job.

    The same story is for the insane amount of instances the tanks need play for get their mount. This will aleviate the lacks of tank, during a several weeks.
    (1)

  9. #89
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gramul View Post
    The subject is playing FATES against an RNG. How is that not a test of patience and endurance?

    Bottom line: If you don't want to do it, you really don't have to. The game provides other ways to improve. This is good. It's providing players with routes that suit their own playstyles.
    Do you even have a Relic?
    (0)

  10. #90
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I can't help but wonder if the people complaining about RNG, didn't pick the wrong genre to play.

    it can be used to community build and network.
    I would kind of agree with this. It's just that there aren't enough downtime between them to really start up a serious conversation.
    (1)
    Last edited by Amberion; 03-29-2014 at 03:25 AM.

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