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  1. #41
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    It's not the class or job, it's the player.

    The difference between good and bad players when there's new changes/challenges is that bad ones always cry/whine and do nothing about it, whereas good players simply adapt while staying on top of the game.

    No class is perfect; each has its own role and play style. Just try them all and stick with the ones you like. The whole purpose of playing videogames is for enjoyment after all.

    Another option is to beg SE to make a boss fight where there's a mandatory side-steps to dodge a move once every minute. Hell, let's make it once every 5 minutes. Sounds fucking awesome doesn't it?
    (0)

  2. #42
    Player
    IAmPotent's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Nefael Yunalesca
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Dale View Post
    Agree.

    It is extremely annoying trying to shoot moving targets on this game due to my character's inability to turn his head while casting. I always find LoS annoying on games. But on this one it takes on a whole new level of annoyance. I would like to see it changed.

    They have actually made it so that we can spin our characters while casting.

    The only problem is that you have to be Locked onto target, which puts you into character based movement)

    Or you have to be in Standard Camera mode(Character based movement instead of camera based)

    The issue I have with this, is that when locked/in standard camera mode, you walk backwards instead of running towards the screen.
    (0)

  3. #43
    Player
    Aresaka's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Aresaka Kunokai
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by IAmPotent View Post
    They have actually made it so that we can spin our characters while casting.

    The only problem is that you have to be Locked onto target, which puts you into character based movement)

    Or you have to be in Standard Camera mode(Character based movement instead of camera based)

    The issue I have with this, is that when locked/in standard camera mode, you walk backwards instead of running towards the screen.
    Hold down Right-Click and rotate facing the enemy. No lock required.
    (0)

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