Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 26
  1. #1
    Player Shyzune_Nymuro's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    58
    Character
    Shyzune Nymuro
    World
    Leviathan
    Main Class
    Archer Lv 62

    Kinda sketchy upgrades for crafters..

    For one, it seems like goldsmith got nothing from this patch worth anything. Why didnt they get to make some il90 jewelry?
    Secondly, and my major concern, once again it feels like you guys value the rich and powerful over everyone else. People like me cant do this. Do you know how much it costs to perfectly meld gear? With fails alone, people have spent up tp 700,000 gil. People like me can't afford to spend that much on the chance to make NQ il90 gear (like il87). Not only must you be perfectly melded, but you must also have most of the other crafts for their skills. I feel like this should be dummbed down a bit (inb4 l2 play replies) not by much. But make it so someone who doesnt have 1million gil lyo g around can afford to meld up and do this. I say make craftsmanship need 375 and control need 360. That's in everyone's grasp. That wont be good enough to HQ it so you would need to work more, but it would allow some poorer yet still dedicated folks make stuff like the spring dress.
    (5)

  2. #2
    Player Shyzune_Nymuro's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    58
    Character
    Shyzune Nymuro
    World
    Leviathan
    Main Class
    Archer Lv 62
    I choose those numbers because even with all my 100% meld slots and even a multiple over melds, im still short of those numbers. It WILL still require work. People will drop like 100k melding, but they'll atleast have hope that they can make those il90's
    (2)

  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I'm in agreement. The requirements are very high, and just getting on the ladder is difficult as you need to HQ 5 items which require 'tome' materials for the recipe book. This would be less of an issue if the philosophy tomes were still in place, but they've moved everything to seals which are slower to gather up and now cost twice as much. Maybe the intention was to force us to craft tons of ilvl 55 gear to trade in for a few hundred seals a piece...

    Worse is the fact that even once you've gone through the expense of crafting 5 HQ Vanya (for example) and your 60(!) HQ silver brocade for your weapon and headgear (requiring no less than 240 crawler cocoons) you still won't hit your target values without some insanely complex melds.

    Had they been smart about it, they would have given us some new crafting gear which could actually be CRAFTED by ourselves, perhaps as an extension of the master recipe books so they could keep the 5x HQ Vanya requirements. That way, at least there's still a strong cost association, but we have more options on how to raise our skills to a high enough level to make the 3-star synths.

    At the very least, it would give us a more solid base for improving our HQ chance on those same crafts.
    (2)

  4. #4
    Player
    KagatoAC's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Rei'sela Leiyal
    World
    Famfrit
    Main Class
    Bard Lv 75
    Honestly after giving this a careful examination I decided it wasn't worth the effort. if the gear you were crafting was ilvl 100-110 maybe, but all that work so I can craft gear that isn't even on the same tier as the current dungeon gear? I am perfectly happy being able to make my 2 star foods for the endgame. I got full i90 gear for my main jobs and that is good enough until my Coil team catches up to T6+

    when the level cap goes up and they have to release new gear for crafters then maybe. in the meantime when I have surplus seals I'll buy Tome mats and put them away, but at those prices I'm not even sure I'll bother with that, 2500 seals is kinda insane even if I can get them relatively easily (i got 2500 in an hour last night on 2 gathering and 2 crafting turn ins)
    (2)

  5. #5
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    three star crafting can basically be likened to coil for crafting classes. I really don't see whats wrong with setting the bar high and making it a challenge to do. Patches only come every 3-4 months, there's no reason to expect everybody to beable to jump in and start doing 3 star master crafts right away. They're called master crafts for a reason, and making them challenging gives it more purpose.
    (2)

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Challenge implies difficulty, not relentlessly grinding the same recipes 60 times praying for a HQ on Every. Single. Craft. On 40 durability items. With a high cost requirement. That's not even including the cost of getting the recipe book in the first instance.

    If DoW/DoM suddenly had to spend hundreds of thousands on materia's and materials to level their gear you can bet your chocobo there would be an outcry. Apparently, this is all fine and dandy if you're a crafter though. I mean, we've been getting shafted since the start, so why cut us any slack now, right?
    (5)

  7. #7
    Player
    Hoobala_Boobala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    30
    Character
    Hoobala Boobala
    World
    Moogle
    Main Class
    Warrior Lv 60
    Quote Originally Posted by cearka View Post
    three star crafting can basically be likened to coil for crafting classes. I really don't see whats wrong with setting the bar high and making it a challenge to do. Patches only come every 3-4 months, there's no reason to expect everybody to beable to jump in and start doing 3 star master crafts right away. They're called master crafts for a reason, and making them challenging gives it more purpose.
    I agree that this is likened to coil for crafting classes, so they should reward should be as enticing. As the OP pointed out, NQ i90 recipes aren't really i90 in their stats more ~ 87. I would be much happier to invest the large sums of gil involved to craft these items (such as gearing and unlocking master ALC, BSM and ARM just to make the ARM gear independently) if NQ actually = i90 and HQ = i95/i100. I had the same issue when crafting was at the i70 top tier in that NQ should have been i70 and HQ should have been imo i75. But due to the ease in guaranteeing HQ I think most (myself included) eventually ignored the problem. Now that HQ is actually difficult to reach (from what i'm hearing haven't tried myself yet) we should get a bigger benefit from it, and making the gear stats actually equivalent to the ilvl printed on the gear isn't good enough benefit.

    Let's not forget that we're using materials bought with myth which can also buy proper i90 without any risk, and there is now dungeon dropped gear at an equivocal level that can be quickly farmed in coil 1-4(5), where as previously highest farmable dungeon drops was i60 vs i70ish craft. The effort of getting a craft to this level and then HQ should be a greater reward than either other the above.
    (1)

  8. #8
    Player
    Moonseeker's Avatar
    Join Date
    Jun 2013
    Location
    Gridania
    Posts
    7
    Character
    Whispersylk Absolon
    World
    Diabolos
    Main Class
    Lancer Lv 50
    I haven't managed to get any of the new 3-star items made yet with my LTW, mostly because with a fully penta-melded set of AF gear and jewelry my stats are still nowhere near being high enough without the new tool/headpiece. However comparing the NQ ilevel 90 gear you can craft, It's sub-par to the ilevel 80 gear you get from Crystal Tower. I would hope that HQ versions of these items will at least be marginally better than the CT drops and then adding melds to them will help to bring them close to existing ilevel 90 gear available from Myth tomes. Just a shame that it is still at much greater cost than acquiring the Myth gear is and it's still not necessarily going to be on par with Myth gear.
    (0)

  9. #9
    Player
    Asura_Yuuki's Avatar
    Join Date
    Dec 2013
    Posts
    2
    Character
    Asura Yuuki
    World
    Faerie
    Main Class
    Conjurer Lv 50
    As a 3 Star Crafter currently 5/8 Completed with more than 10 3 stars HQ made and over 10millions spent on upgrades. I have difficulties to sell the 3 stars over 1mil, I hope to get my investment back. Currently sitting at 405 Craftmanship / 380 Control (No Food) on a near perfectly meld'd AF gears and thats for my best geared class (weaver).
    (0)

  10. #10
    Player
    Moonseeker's Avatar
    Join Date
    Jun 2013
    Location
    Gridania
    Posts
    7
    Character
    Whispersylk Absolon
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Asura_Yuuki View Post
    As a 3 Star Crafter currently 5/8 Completed with more than 10 3 stars HQ made and over 10millions spent on upgrades. I have difficulties to sell the 3 stars over 1mil, I hope to get my investment back. Currently sitting at 405 Craftmanship / 380 Control (No Food) on a near perfectly meld'd AF gears and thats for my best geared class (weaver).
    Is this including the new class tool and headgear? If not, would you mind listing your gear/melds?
    (0)

Page 1 of 3 1 2 3 LastLast