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  1. #21
    Player
    M60-Maniac's Avatar
    Join Date
    Nov 2013
    Posts
    146
    Character
    Madara Uchiha'
    World
    Omega
    Main Class
    Blacksmith Lv 62
    I havnt refined that, did 10 for new head gear n that's all, doing tonight. And IMG2 and careful 2 use 4 synths
    (0)

  2. #22
    Player

    Join Date
    Mar 2014
    Posts
    1
    I agree with the general shock with prices. I agree that there needs to be a challenge to moving vertically in the crafting profession, but to require 125k seals to buy the materials is unreasonable. To me the problem lies with the fact that these materials used to cost 125 tomes to purchase. 2500 seals is a much more significant price. I was completely defeated when I saw the prices.
    (1)

  3. #23
    Player
    devwild's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Ko'tan Valar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Szewczyk1987 View Post
    I agree with the general shock with prices...
    I don't see the cost as just the seals but also the materia and perverse gearing requirement. IV materia is rare because the the max gear level is i55 which makes it worse. At a minimum there should have been some new accessories as there is still an obvious hole there in crafter gear.

    Regardless, blowing a ton of seals/gil to become a "master" isn't interesting. I see people saying they are glad to have hard crafts - they aren't hard, the gear and techniques are basic once you have all the class skills, it's just math and RNG. You just keep on trying the same thing over and over. By contrast the process of leveling multiple crafts and developing the best possible two star rotation felt kind of tactical and fun (I know, maybe I'm just crazy). Some of the stories were cute too. I guess that's why this feels like a slap in the face to me. Like I said in my op - huge investment for little value.
    (3)

  4. #24
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Let's face it. The gear we can craft does in no way compensate for the investment of time and mats/gil/seals required to get to the point to get a chance at a HQ or even a NQ item.
    If they made the new gear ilvl100 like the new tomestone gear (which can be upgraded to ilvl110) it would be a bit better.
    NQ should be ilvl90 with the current HQ main stats and HQ should be ilvl100.
    Hell, make it bind on pickup but make it worth our investment.

    Compared to how easy it is to farm the new tomestones, crafting is a bad joke.
    I don't have a problem with making crafting harder, but then the items we can make should be at least as good as the stuff we can buy with tomestones.
    *sigh* SE just doesn't like crafting.


    EDIT: Just compared some stuff and am annoyed even more now. NQ without materia is on par with ilvl80 CT gear.
    For example, NQ Saurian Shirt of Striking has STR26, VIT26, CRIT19, DET20.
    And the ilvl80 Fuma Komoro has STR25, VIT27, CRIT21, DET21.

    Now let's compare the requirements:
    Saurian Shirt -> 50GSM, 50LTW+Master, 50WVR, 50ALC+Master, 1300 Tomestones of Mythology, 500 GC seals, 12 Crystal Clusters and some other mats
    Fuma Komoro -> run CT till you get the drop and in addition get 100 Tomestones of Mythology and 10 Tomestones of Soldiery per run

    Makes no sense to me.
    (12)
    Last edited by Kyana; 03-28-2014 at 04:51 PM.

  5. #25
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Szewczyk1987 View Post
    I agree with the general shock with prices. I agree that there needs to be a challenge to moving vertically in the crafting profession, but to require 125k seals to buy the materials is unreasonable. To me the problem lies with the fact that these materials used to cost 125 tomes to purchase. 2500 seals is a much more significant price. I was completely defeated when I saw the prices.
    Just as info. When running the new Halatali HM, Brayflox HM and Amdapor dungeons we got Cooking Sherry, Aqueous Whetstones and Minium from chests there.
    Cooking Sherry we got 6 from 1 chest, the rest were single items.
    So if all the "philo" mats drop in dungeons it won't be THAT bad.
    (2)

  6. #26
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kyana View Post
    Just as info. When running the new Halatali HM, Brayflox HM and Amdapor dungeons we got Cooking Sherry, Aqueous Whetstones and Minium from chests there.
    Cooking Sherry we got 6 from 1 chest, the rest were single items.
    So if all the "philo" mats drop in dungeons it won't be THAT bad.
    I can confirm Cooking Sherry, Minium, Animal Fat, and Potash all appear in various boss and side chests in the "Expert" dungeons (Halatali HM, Brayflox HM, Amdapor).
    (2)

  7. #27
    Player
    MapleDeepDish's Avatar
    Join Date
    Dec 2012
    Posts
    57
    Character
    Roan Firedagger
    World
    Siren
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kyana View Post
    Let's face it. The gear we can craft does in no way compensate for the investment of time and mats/gil/seals required to get to the point to get a chance at a HQ or even a NQ item.
    If they made the new gear ilvl100 like the new tomestone gear (which can be upgraded to ilvl110) it would be a bit better.
    NQ should be ilvl90 with the current HQ main stats and HQ should be ilvl100.
    Hell, make it bind on pickup but make it worth our investment.

    Compared to how easy it is to farm the new tomestones, crafting is a bad joke.
    I don't have a problem with making crafting harder, but then the items we can make should be at least as good as the stuff we can buy with tomestones.
    *sigh* SE just doesn't like crafting.
    Agree 100% with this. The gear you can eventually make does not even come close to justifying the amount of seals for philo mats, gil to buy or time to spiritbond for the materia needed to get your gear up to the required levels to even try to craft this stuff. It has nothing to do with "oh you asked for harder crafting well you got it." The system in place would be awesome if you could make ilvl 100 or 110 gear.

    I will not be pursuing crafts other than cooking and maybe alchemy anymore. I strongly disagree with their stance and vision on crafting in this game and I would venture to guess most of the people who were excited about crafting after seeing it in beta would agree. I don't care if you're afraid of RMT, SE. There is no good reason not to have a system where rare crafting materials can drop in dungeons or raids and then have those materials be used to craft gear on par with dungeon gear. If you want dungeon gear to be preferable, be sure to give the dungeon set great design so people desire it. This system is a complete insult to people's intelligence.
    (10)
    Last edited by MapleDeepDish; 03-28-2014 at 04:46 PM. Reason: character limit

  8. #28
    Player
    rex1976's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Bringer Ofpain
    World
    Diabolos
    Main Class
    Fisher Lv 50
    i'm happy with what they've done. first off i skipped cs's through most of the crafting story line... i ran around for 3 hours last night unlocking leviathan hard talk no one npc after another after another after another, do you really want to do that for each craft???? i definitely don't. thank you from the bottom of my heart for not making me Yoshi. thank you thank you thank you. second of all if you don't want to grind(grind is overstatement compared to most MMO's. the ffxi community should come up with a softer word for grind) then don't bother.
    (0)

  9. #29
    Player
    rex1976's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Bringer Ofpain
    World
    Diabolos
    Main Class
    Fisher Lv 50
    Dev team has constructed the game so that you don't have to do any crafting at all if you dont enjoy it, and can still participate in the game at the highest level. thank you again Yoshi. as for someone crying about having to farm thousands of seals... the dev team has forced us all to grind fates for an average of 40+ hours each by the sounds of things in order to unlock relic upgrades. the price of what used to be philomats has already dropped 75% from when 2.2 dropped, and will correct itself back to 2kish/each in less than a week i think most of you are just mad that you couldn't have your i90 gear up on the MB 3 hours after launch. I am glad I cannot. i'm very happy with the changes, and am glad that many of you won't be competing with me on the markets. please quit and go play another game, where you can go to their forums and complain all day.

    people who want to be happy will be happy. people who don't wont. well done Yoshi ignore them all, and continue your good work
    (2)

  10. #30
    Player
    Zourin's Avatar
    Join Date
    Oct 2013
    Posts
    178
    Character
    Navi Devarii
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I don't believe that philomats will return to their previous pre-2.2 levels. The reason they were cheap is that philostones were obtained as 'trash' tokens by Myth-capping noncrafters and then vented for gil via philomats. With the conversion to GC seals, which are not 'incidentally gained' while grinding dungeons for gear, supply will not be as saturated as before.
    (0)

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