To everyone that thanks that Botanist using scythes means that Dark Knight can't:
CNJ's canes and THM's staves would like to have a word with you.
I don't think DRG is a replacement for dark knight. Granted, the DRG AF that we see now was labeled "evil armor" back when Yoshida showed concept art for job AF (this was before jobs were implemented), but I still think that job would get implemented. Ge wouldn't have talked about it and mentioned it in past interviews if he had no desire to implement DRK.
SMN would not have worked in any other way without massive changes to Arcanist, which then would affect SCH as well.
I've never understood why people are so hung up on PUP. I mean, the mechanics weren't that great (PUP upon release was the loljob of loljobs because most of the job's performance was on the pet than on the master, DPS potential wasn't great seeing that you had to use an exploit to maximize damage), so I'm thinking the aesthetics might be key?
The only time Scythe was a good weapon for DRK was back when multi-hit weapon skills were the best thing in the world. Spinning Slash was still better even then because it could close lv3 light. Fast-forwarding to Abyssea, the rule still applied when Torcleaver entered the game.
Last edited by Duelle; 03-27-2014 at 06:16 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
i think the most interesting part on pupp was, that you could customize the pupp with the abillities you wanted to.SMN would not have worked in any other way without massive changes to Arcanist, which then would affect SCH as well.
I've never understood why people are so hung up on PUP. I mean, the mechanics weren't that great (PUP upon release was the loljob of loljobs because most of the job's performance was on the pet than on the master, DPS potential wasn't great seeing that you had to use an exploit to maximize damage), so I'm thinking the aesthetics might be key?
for pet class lovers it was quiet a nice job.. and in no mmorpg i could imagine you could individualize your battle pet like with a pupp in FFXI.
and that was the fun part. people who enjoy pet classes like to controll a npc who takes your orders.
smn in FFXIV is quiet flaw.. the pets attack automatically.. and they have less abillities, too... and more less abillities that are really usefull. no one uses ifrit eggi in Boss battles really.. 90% of the time garuda. they have no defense buffs like summons had in FFXI or in FFX for the party.
they just spam low standard attacks after an other. and the "astral flow" of summoner in FFXIV is just a big joke. a high re-use timer, and much much less damage than a flare attack of a black mage. whats that?
but well these "eggis" are no real FF summons... well.
and my opinion is that the summoner in AION was more active and more interesting. you had to command your pet most likely like in FFXI. so the summoner in FF14 could have been designed also slightly different...the pets had stun attacks etc. which all the smn in FFXIV has not.
the summoner in AION did the most part of damage through his pet... the abillizy commands of the pet had to be "casted" by the summoner (about 1-2s casting time) this made the summoner in AION quiet more active... like in FF11 where you also command your summon.
Last edited by Tonkra; 03-27-2014 at 07:04 AM.
I miss those... "<Renkei>, <Can I have it?>"The only time Scythe was a good weapon for DRK was back when multi-hit weapon skills were the best thing in the world. Spinning Slash was still better even then because it could close lv3 light. Fast-forwarding to Abyssea, the rule still applied when Torcleaver entered the game.
Scythes came back a bit after Abyssea when they changed Dynamis and relics became more common. Apoc DRK>All for a while. Unfortunately Abyssea also caused SCs to fall out of favor and your average FFXI player these days has no idea what a Skillchain even is...>.>
Actually FF2's Leon was a "Mystic Knight" and it was the first appearance of the job; "Dark Knight" was just easier to program because of character limitations, so he's right out. "Dark Knight" was a title, less a class, and given that FF2 was a classless game really, it's not worth referencing, everyone could be anything just depended how much time you spent grinding out skills(similar to the skill up system of XI).Greatswords were not really that common in the series in general until more recently, and most dark knight weapons were just swords generally. In 2, Leon came with an axe and sword and had highest skill in axes, though Dark Knight was a name and not a job. ... FFXI, greatsword/scythe. In FFT, Gargarion wore one-handed sword and shield, but the remake super-class got access to specific swords which were two-handed only. That said, they could still wield knight swords and axes which were one-handed,
Otherwise I agree with this analysis.
But Dark Knight was added in this patch!
http://na.finalfantasyxiv.com/lodest...038.1393027772Dark Knight: :Seafood: A king among dark bass, and lord of the waters of the Unholy Heir.
Well played, sir. Well played indeed...
Except the consensus was that a PUP was not worth bringing to anything because you had almost 10 jobs that did what they did better. I forgave the unprecise controls over the automaton through maneuvers, but there were issues in the job's design that make me think it would not be worthwhile to repeat it.
The only worthwhile flaw you've mentioned is Garuda having Contagion, which I agree was a mistake. The prudent thing to do is get rid of one of the current Arcanist abilities, replace it with Contagion and give Garuda-Egi and Emerald Carbuncle something else. Pet survivability is always an issue, but there's passive ways to change that without actually modifying the class or job involved.smn in FFXIV is quiet flaw.. the pets attack automatically.. and they have less abillities, too... and more less abillities that are really usefull. no one uses ifrit eggi in Boss battles really.. 90% of the time garuda. they have no defense buffs like summons had in FFXI or in FFX for the party.
Well, no. If they were they'd last between 5 seconds and 2 minutes, be based on Amano Yoshitaka artwork, deal their damage and vanish like they do in the console games. It'd be unrealistic to expect summons to behave like that.but well these "eggis" are no real FF summons... well.
It means that SE took the DRG over the DRK for their Colibri merit party.
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