I'm paying enough to not have to deal with that type of shit.
I'm paying enough to not have to deal with that type of shit.

What exactly is enough? There's no right answer because the worth every player puts on the game is subjective. What might be acceptable to someone else might not be to you.
If inflation is a universally accepted concept that applies to almost every consumable in our society, then I don't see why mmos should be exempt from it. Like many have said, SE is a company first and foremost and profits will always be the primary motivation.
Naturally players that have been paying the same rate for years would be unhappy to suddenly see an increase in subscription rates. So if SE wants to circumvent this problem without transferring the burden of cost to the consumer, the only logical recourse would be to slash costs resulting in lesser content, slower bug fixes, less creative content etc. This is the problem I see with most games nowadays.
Now I'm not saying that I'll happily donate my monthly income to SE as some posters seen to insinuate, but I'm happy with the game enough currently to not be adverse to throwing a couple of dollars more per month to sustain the game if it is struggling financially.
Last edited by skaterger; 03-26-2014 at 01:42 PM.
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