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  1. #1
    Player
    D00meriksen's Avatar
    Join Date
    Mar 2014
    Posts
    8
    Character
    Nora Ingus
    World
    Cerberus
    Main Class
    Bard Lv 56
    @SeraviEdalborez

    It seems I wasn't too far off with choosing SCH then. I like that I have a good mana pool, so I can throw out "support" whenever needed, be it mitigation for damage spikes on tanks, additional offense for crucial dps phases or combat resurrection when someone dies.

    Basically I'm looking for classes which are not that gcd constrained while doing their regular job, so they have more time to use situational support abilities. I guess "versatility" was the word I was really looking for. Bards seem to be able to do just about that, but pay with lower dps, which is not a big deal if they can make everyone else do more damage with their buffs.

    How fare Monks and Warriors? Do they have strong oh-snap buttons to save the day?
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  2. #2
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by D00meriksen View Post
    @SeraviEdalborez

    It seems I wasn't too far off with choosing SCH then. I like that I have a good mana pool, so I can throw out "support" whenever needed, be it mitigation for damage spikes on tanks, additional offense for crucial dps phases or combat resurrection when someone dies.

    Basically I'm looking for classes which are not that gcd constrained while doing their regular job, so they have more time to use situational support abilities. I guess "versatility" was the word I was really looking for. Bards seem to be able to do just about that, but pay with lower dps, which is not a big deal if they can make everyone else do more damage with their buffs.

    How fare Monks and Warriors? Do they have strong oh-snap buttons to save the day?
    Scholars have a lot of abilities to rotate and choose from, and their ability to DPS is far less taxing than WHM holy spam. In that sense they are similar to their SMN counterparts, who have a large ability pool and some powerful cross-class abilities. Virus, E4E, Resurrection, these are top notch abilities that see frequent use in all content.

    In general the person with the most ability to pull a party out of a hole...Scholar perhaps since they can more efficiently tank and heal/kite and heal than a WHM. However, I would caution against taking this too seriously as the death of one member, even a DPS, frequently spells a wipe in a lot of endgame content (and even Ultima HM if the other 3 DPS aren't top notch).
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  3. #3
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by D00meriksen View Post
    How fare Monks and Warriors? Do they have strong oh-snap buttons to save the day?
    Every job that isn't a healer (and often healers, too) is generally going to be pressing a GCD button every GCD, with a few oGCD abilities thrown in. If that's what you meant by GCD constrained, there really isn't much variety in that department. Every DPS and tank class has a rotation with their GCD abilities, and you don't step outside of it all that often.

    Warriors have next to no utility moves. They have an off-GCD stun. Pretty much everything else in their toolkit is threat, DPS increase, or damage reduction. And most of it is not about suddenly busting out such-and-such skill to turn the tide, it's mostly about using the correct cooldown at the correct time so you don't get wrecked by the big hit you know is coming.

    Monks have an off-GCD stun as well (this is hardly unique, btw), an on-GCD AOE silence that can only be used every third GCD (well, it can be used anytime; but it's only a silence if they're in the right form, which happens every 3rd GCD), and one-ilm punch that removes a single buff from the target (which can't actually be used on much of anything at all; either buffs aren't there at all or they're not removable or not important enough to bother).
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