Hello guys, this is my first post and I want to know which of the available roles/classes has the highest positive impact on the outcome of a duty.
Mistakes happen, to me as well as to everyone else and I take them as a given. However, not all mistakes have to lead to wipes, because individuals can make an impact.
I'm very well aware, that each role is needed, but which one can make up for mistakes of the group the best?
I'm posting this in the healer forum, because my first class was a SCH. I'm 48 with it now and the hardest duty for me has been Garuda, which my party needed 3 tries for, because I died to mechanics that I didn't know.
I feel that the healer role is the most powerful one in this game personally, but I'm not sure if this is true since I'm new to the game.
This next part only exists to explain my background a bit more. If you don't want to read that much, feel free to ignore it and stick to the original question.
I have so far played WAR, SCH and THM and I would rank their impact the following: SCH > THM > WAR.
I expected to be able to do a lot more with my tank, but that wasn't the case. No matter how many cooldowns I used, it didn't seem to make much of a difference. Especially Foresight doesn't seem to be doing anything at all.
Overall I have not enjoyed playing WAR that much until now, because I feel that my survival is tied to my healer for at least 80%.
It happened a few times that my healer suddenly went afk without telling, which lead to me dying, even though I used everything I had to survive.
On my SCH I haven't died much in dungeons. I micro my faerie completely and I'm awarded with really strong throughput for basically no cost. I did some calculations and noticed, that spamming Physick+Embrace has the same HPS as Cure II, while being a lot more mana efficient. Also I can heal multiple people at the same time and stay mobile.
There were some really weak groups, but I felt, that as a SCH I could still carry them by playing better.
On my THM I've had pretty good experiences as well. If the healer is slacking or unable to handle the situation, I can help out by CC'ing mobs and - in emergencies - spam casting Physick without worrying about mana at all.
I noticed, that I have similar advantages as a SMN, but it doesn't look like attribute points change if you change the job, so I'm stuck with many points in Mind instead of Intelligence. That's the reason, why I didn't play it in dungeons at all.
I really like the Resurrection as SMN though and since Ruin does pathetic damage, I don't even lose much damage for supporting once all my DoTs are up.