Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 53
  1. #31
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Speaking of which i wonder if Allagan 2 will be Job onRy.
    (0)

  2. #32
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Originally, they said classes would be better suited for solo content...but that really didn't play out. Partly because there's really not much advantage to more cross class skills, and partly because what little solo content there is, is pretty dang easy.
    (4)

  3. #33
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    People have been saying this from the introduction of jobs way back in 1.0.

    The class system actually creates more restrictions while it continues to exist and be a languishing system.
    (2)

  4. #34
    Player
    Mattia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Mattia Liano
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jynx View Post
    People have been saying this from the introduction of jobs way back in 1.0.
    I thought some classes were better at some things than jobs. For example i would always go LNC to Ifrit back in 1.0 instead of DRG. Main thing i could remember was I had more health as LNC.
    (0)

  5. #35
    Player
    MCS's Avatar
    Join Date
    Feb 2014
    Posts
    20
    Character
    Ricad'ganteng Bangetz
    World
    Masamune
    Main Class
    Gladiator Lv 50
    I always went THM for garuda ex to provoke spiny and replace OT slot.
    (0)

  6. #36
    Player
    kimoi's Avatar
    Join Date
    Oct 2011
    Posts
    161
    Character
    Makono Makan
    World
    Balmung
    Main Class
    Lancer Lv 50
    I used classes while soloing in pre-ARR as opposed to never in ARR. If I recall correctly, jobs weren't straight up stat-boosts across the board like they are now. If I was a Lancer, I'd have more HP but less strength. But since a DRG was for parties, you'd give up the HP for extra damage.
    (1)

  7. #37
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'm fine if I never have to use classes again after 30.
    They're just all the same and bland.

    They are useless but also boring so just leave the as they are or cut them out.
    (0)

  8. #38
    Player
    hamsteak's Avatar
    Join Date
    Aug 2013
    Location
    The Moldy Ul'dahn Sewage System
    Posts
    366
    Character
    Hidden Dragon
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    i feel classes make sense as a sort of progression... since it wouldn't make sense to start off as a full fledged dragoon, but besides that they don't even exist as far as i'm concerned in endgame pve
    (0)

  9. #39
    Player
    OnyxStrife's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Panik Cinestar
    World
    Siren
    Main Class
    Paladin Lv 70
    This entire thread is making me mad. Classes are meant to be a base that you require in order to advance. This is exactly the same thing that they use in many other MMOs except it's dressed differently. Think of it like this :

    - If you're in the army or working somewhere and you're promoted to a higher rank, are you going to go back to your old position? NO, you're going to utilize the shit you learned in your last position to aid you while you're simultaneously able to do more advanced work.

    - If you're taking a math class in school and do so well that you're in math R next year, are you going to claim that the old math class you took was boring and useless? NO, you're going to utilize the shit you learned in that math class to help you in the new more advanced class.

    Jobs are in the game as a sort of progression just like any other progression system in other games. It's like in another game when you learn a new skill that is far better than one of your current skills in every way. That old skill wasn't useless, there's just a better form of it that symbolizes your character advancing in the world. I hate this thread you guys just aren't getting it.
    (2)

  10. #40
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Wolf_Gang View Post
    They had an idea to go in one direction but didn't want to abandon all the existing assets from the 1.0 engine. So we're instead left with this mess of a compromise.
    And when they finally do add more jobs, they're probably going to make sweeping changes. It's the same thing for Materia system, now they're developing a new one.
    This is definitely not an issue of existing assets from 1.0. At launch, my CNJ had all elemental abilities and my THM all dark/light abilities. My individual skills (i.e. Water, Fire, Aero) would raise, and I could "spec" them. I also had a customization system through Guild Marks, through which I could buy unique skills... and even then, most abilities could be used regardless of your weapon (i.e. cross-classed to wherever you want.)

    Hardly an issue of 1.0 assets being wasted. Yoshida completely scrapped every skill-related system from 1.0 before jobs were introduced.

    When jobs were announced, idea was that classes were for solo content or small-group content because of versatility. An ARC could also be a backup healer and a CNJ could equip defensive abilities to save their lives. I know I went THM to Ifrit often so that I could have defensive moves to mitigate Hellfire, and cure for those OSHIT moments. The reality of present-day FFXIV is that the game is so easy that there's never a need for those "backup" plans, so higher DPS is always preferable.
    (1)
    Last edited by Mychael; 03-25-2014 at 02:30 PM.

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast