Quote Originally Posted by Zourin View Post
It looks as though they considered it at some point, then ran like hell in the other direction ever since like rouletting PHaros Sirius: "Too hard, i'm leaving". What's sad is that the crude, half-arsed cross-classing stuff that remains only reminds us that 'class versatility' was supposed to be something that existed at some point, but it's never going to emerge as anything useful.
I think it's more along the lines of:
They had an idea to go in one direction but didn't want to abandon all the existing assets from the 1.0 engine. So we're instead left with this mess of a compromise.
And when they finally do add more jobs, they're probably going to make sweeping changes. It's the same thing for Materia system, now they're developing a new one.