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  1. #1
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Well it sounds cool on paper, but it would be to OP and then people would have no reason to play any other jobs apart from Onion knight once they unlocked all "stances" from the others jobs.
    (7)

  2. #2
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by CUTS3R View Post
    Well it sounds cool on paper, but it would be to OP and then people would have no reason to play any other jobs apart from Onion knight once they unlocked all "stances" from the others jobs.
    I don't think Onion Knights would be overpowered. The Job abilities are quite powerful, as are the items that are exclusive for each Job. Onion Knights wouldn't have access to those abilities or items.

    And if the Onion Knight has to toggle an ability to actually perform at a role, that ensures they can only do one job at a time.
    (0)

  3. #3
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Quote Originally Posted by therpgfanatic View Post
    And if the Onion Knight has to toggle an ability to actually perform at a role, that ensures they can only do one job at a time.
    My question is, i understand they can only be one class at the the time by switching "stances".

    But would it be able to do it mid fight like Cleric stance or Shield/Sword Oath, or even between 2 pulls? If so, this is what i meant by being OP.

    Aside from that, i think they could have their own Onion knight weapon, which could be some kind of ... talisman or club (?) able to create an illusion of any weapon types with stats changing accordingly with the class stance.
    The weapon would have no stats apart from vit when not using any stance.

    About the armor / accessories, i dunno if they should have a set for each type of roles ( Tank, Healer, melee DPS, magic DPS, physical ranged DPS ) or if it should be a single set with stats working just like the weapon. With only vit when in free stance.

    Now i got few ideas and want it added D:
    (0)
    Last edited by CUTS3R; 03-25-2014 at 10:51 AM.