Yeah, classes are pretty much pointless. Every now and again, you hear a story about the BLM who went THM to a low-level dungeon and saved everyone with Raise and Stoneskin or whatever, but for the most part the stat boosts, exclusive gear, and Job-specific abilities are just too good to trade off.
It seems pretty likely that at at least some point in the design process, SE intended class vs job to be a serious choice of versatility vs dedication to a role - but somewhere along the way they adopted something more similar to FFI's class change - so much advantage that while you COULD pass on it, doing so would be highly detrimental.
I WOULD like to see classes become a viable option, but it would take quite a lot of work to pull that off!


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