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  1. #71
    Player
    Arrak's Avatar
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    Aug 2013
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    213
    Character
    Arrak Skeiron
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rex View Post
    I kind of want XI-2 :3 Just for the sake of seeing Vana'diel in a new light.


    But yes, the game is brand new. You'd have to compare it to XI when it was 7 months old.
    People seem to forget FFXI was out in Japan a while before it was released in NA. That's a lot of time to pump out content. Then when the NA crowd hit it there were all these things to do.
    (0)

  2. #72
    Player
    Kazamoto's Avatar
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    Aug 2013
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    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Serious, no BS question.

    At what point can we stop using the 'youth' of this game as an acceptable excuse?

    1 year?

    2?

    People who say the game is only 7 months are ignoring the fact that 1.0 existed.
    Yes, there have been major overhauls since then, but A LOT of stuff was carried over.
    I logged out of 1.0 with a 30 Pug, and logged into 2.0 with a 30 pug, heck, most of my inventory was still there.
    90% of creating a MMO was already done, items, quests, lore, art style.

    Yoshii was handed RPGMaker-FFMMO Edition and didn't even use all the tools it already had.

    Sure, they may come in time, but at what point do we stop saying the game is 'new'?

    Quote Originally Posted by Arrak View Post
    People seem to forget FFXI was out in Japan a while before it was released in NA. That's a lot of time to pump out content. Then when the NA crowd hit it there were all these things to do.
    1.0 Was around longer than Japan had exclusive access to FFXI I am 90% sure.
    SE knew what did and did not work in FFXI for years before the release of 1.0 AND 2.0 and did not learn.
    (4)

  3. #73
    Player
    Failia's Avatar
    Join Date
    Feb 2014
    Posts
    454
    Character
    Failia Silverstar
    World
    Balmung
    Main Class
    Astrologian Lv 79
    Quote Originally Posted by Kazamoto View Post
    Serious, no BS question.

    At what point can we stop using the 'youth' of this game as an acceptable excuse?

    1 year?

    2?

    People who say the game is only 7 months are ignoring the fact that 1.0 existed.
    Yes, there have been major overhauls since then, but A LOT of stuff was carried over.
    I logged out of 1.0 with a 30 Pug, and logged into 2.0 with a 30 pug, heck, most of my inventory was still there.
    90% of creating a MMO was already done, items, quests, lore, art style.

    Yoshii was handed RPGMaker-FFMMO Edition and didn't even use all the tools it already had.

    Sure, they may come in time, but at what point do we stop saying the game is 'new'?
    In my mind, an MMO is still new for at least a year. After that, then they should be in the works of designing an expansion (which I believe they said they already are).
    (0)

  4. #74
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kazamoto View Post
    Serious, no BS question.

    At what point can we stop using the 'youth' of this game as an acceptable excuse?

    1 year?

    2?

    People who say the game is only 7 months are ignoring the fact that 1.0 existed.
    Yes, there have been major overhauls since then, but A LOT of stuff was carried over.
    I logged out of 1.0 with a 30 Pug, and logged into 2.0 with a 30 pug, heck, most of my inventory was still there.
    90% of creating a MMO was already done, items, quests, lore, art style.

    Yoshii was handed RPGMaker-FFMMO Edition and didn't even use all the tools it already had.

    Sure, they may come in time, but at what point do we stop saying the game is 'new'?
    You clearly don't understand the process of moving a game to a new development engine, they didn't just copy and paste the old stuff, most of it had to be pretty much remade from scratch.

    To answer the first part of you question though, I would say its still young until we get the first expansion.
    (1)

  5. #75
    Player
    Arrak's Avatar
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    Aug 2013
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    213
    Character
    Arrak Skeiron
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kazamoto View Post
    Serious, no BS question.
    1.0 Was around longer than Japan had exclusive access to FFXI I am 90% sure.
    SE knew what did and did not work in FFXI for years before the release of 1.0 AND 2.0 and did not learn.
    Yes, and handed Yoshi-P a broken game that didn't live up to today's standards. ARR IS a new game. It was developed as a new game. This game has been releasing not just new content, but new features every patch. Although they may be minor, like ventures, every new feature is a new time sink... its something else to do. Sure players like us, especially you 1.0 players, will do all these new features, do all the new content, and be bored again, but when new players enter this game a year from now they'll have a plethora of things to do. That's why WoW is still successful. The amount of features added over the 8 years of existence give players a variety of things to do that you can't find in any other game.
    (1)

  6. #76
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kazamoto View Post
    90% of creating a MMO was already done, items, quests, lore, art style.

    This shows how little you played 1.0.

    Quests are all completely new, ~80% of non-crafting items are completely new. Art style was carried through, but all assets had to be redone, and thus are new.

    Pretty much the only things that aren't new are names of locations, city layouts, crafting mats and darklight gear.

    As others have said, 1st expansion is a good marker for when a game is no longer considered new. XI released with its first expansion in the US, so when it was new for us, it wasn't really a new game.
    (1)
    Last edited by Djeserit; 03-25-2014 at 02:10 AM.

  7. #77
    Player
    Kazamoto's Avatar
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    Aug 2013
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    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    FFXI
    - May 16, 2002: PS2 ver. released.

    - Aug 8, 2002: Rank 5 Missions (including the Shadow Lord fight) were implemented, but with the level cap at 50, no one had beaten it.

    - Sep 12, 2002: The level cap is raised to 55. High Level Notorious Monsters, such as Behemoth, are added to their respective areas.

    - Nov 26, 2002: Level cap raised to 60.

    - Apr 15, 2003: Rise of Zilart preparation update. The level cap now became 65.

    - Apr 17, 2003: Rise of the Zilart goes on sale.

    - May 16, 2003: Final Fantasy XI Completes 1 Year of Service

    - Jul 17, 2003: The level cap became 70. A new region, Tu’Lia, was unlocked. New HNMs were added (such as King Behemoth).

    - Oct 28, 2003: North American PC ver. released.
    15 Months from launch to US release.

    FFXIV 1.0:
    September 22, 2010 - Launch
    November 11, 2012 - Shutdown

    26 Months.

    FFXIV 2.0:
    August 27, 2013 - Relaunch
    Present

    7 Months.


    Quote Originally Posted by Arrak View Post
    Yes, and handed Yoshi-P a broken game that didn't live up to today's standards. ARR IS a new game. It was developed as a new game. This game has been releasing not just new content, but new features every patch. Although they may be minor, like ventures, every new feature is a new time sink... its something else to do. Sure players like us, especially you 1.0 players, will do all these new features, do all the new content, and be bored again, but when new players enter this game a year from now they'll have a plethora of things to do. That's why WoW is still successful. The amount of features added over the 8 years of existence give players a variety of things to do that you can't find in any other game.
    Most of this is true, but while yes, a new play joining up would technically have a plethora of things to do, unless it was a prereq for something else, much of the current content would be pointless. craftable gear by then will be higher ilevel than even darklight.

    "Sure players like us, especially you 1.0 players, will do all these new features, do all the new content, and be bored again"
    This part, is interesting. Because while yes, I am a 1.0 player. I'm also a 'Casual' player.

    Some stuff like beastman quests and moogle fight are there, as content I have not done, but it is content that does not benefit my character. 'Casual' for me means unlike when I played FFXI and was a college student with loads of time, I am now married, paying a mortgage and working 60 hours a week.

    If the content isn't engaging or beneficial for my character, it isnt worth my limited play time.

    This means releasing 4 more dungeons that give i55-60 gear is worthless beyond the first play though. I enjoy the story and mechanics of the dungeon the first time, but on the 50th time.. it gets dull.
    Wanderers Palace was the most efficient way to get myth at one point, myth got i90 gear.

    I still think the best dungeon in the game is The sunken temple of Quarn, but I dont want a hard mode of that dungeon, i want new dungeons that are as complex with their mechanics.
    (3)
    Last edited by Kazamoto; 03-25-2014 at 02:20 AM.

  8. #78
    Player
    Shori's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    I'm with those who dont count this game as new anymore. From where I'm sat it looks like they're concentrating too much on the festivals/events - which are all too often and only give items i have no use for.

    HOWEVER -in regards to OP's post - the 'things to do at 75' are all ticked within FFXIV at 50. Only problem is that we all got to 50 way too quickly, and encounter those who got there even quicker so feel they can act like an ass about it. I'm levelling my fourth job now - something I never even considered back when I sub'd to FFXI for over a year n a half. I couldnt possibly say thats a bad thing as their play styles are each very different.
    I would have expected a new class/job by now for sure - musketeer, samurai, dancer.... and fingers crossed for a red mage so long as it isnt too similar to a dagger-wielding bard.
    (1)
    .

  9. #79
    Player
    Arrak's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Arrak Skeiron
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kazamoto View Post
    FFXI
    Most of this is true, but while yes, a new play joining up would technically have a plethora of things to do, unless it was a prereq for something else, much of the current content would be pointless. craftable gear by then will be higher ilevel than even darklight.
    Yes, current content is usually what matters when a new player enters the game. That's why I specifically mentioned that they're consistently adding new FEATURES. Features and content. Two different things.
    (1)

  10. #80
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shori View Post
    I'm with those who dont count this game as new anymore. From where I'm sat it looks like they're concentrating too much on the festivals/events - which are all too often and only give items i have no use for.

    HOWEVER -in regards to OP's post - the 'things to do at 75' are all ticked within FFXIV at 50. Only problem is that we all got to 50 way too quickly, and encounter those who got there even quicker so feel they can act like an ass about it. I'm levelling my fourth job now - something I never even considered back when I sub'd to FFXI for over a year n a half. I couldnt possibly say thats a bad thing as their play styles are each very different.
    I would have expected a new class/job by now for sure - musketeer, samurai, dancer.... and fingers crossed for a red mage so long as it isnt too similar to a dagger-wielding bard
    .
    ...

    Why would you want another class/job when you haven't levelled all the ones available to you, yea I'm being sarcastic a little, thing is there is plenty of "other" content out there but some of it won't be of interest to you, but that doesn't mean it no longer exists.
    (0)

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