Right, right, but while you're only talking about this specific dungeon, many of us are talking about this setting the precedent for future content. If everything is uncapped, what happens when they introduce content similar to CoP missions?The problem with your example is that CoP was a series of missions and quests that were meant to be progressed through. You had to do a r20 quest before you could do a r30 quest before you could do a r40 quest, ect. That is NOT the case here. You have a dungeon designed for r30 characters and is a stand-alone dungeon without tie ins to other content. There is no progression in the r30 dungeon for a r50 player and by capping it you are only making it 'artificially' challenging.
But that is speculating on whether or not this is how they are going to approach ALL content, which we don't know. At this point, we're speculating on speculations! lol.
In the end, I agree that not all content should be approached like this and you have my support on that.
In my opinion, I think that maybe that is what the Devs are trying to avoid at this point. I don't think they want to piss off what could be a 3rd (this is an estimate not a fact) of their player base by telling r50s that they have to go back to being a r30.
In essence, I feel like they are trying to double the fun of the r30 dungeon by leaving it uncapped for the higher players. That way, the r50s can decide if they want to run it as a 25-35 for the challenge of it, and then start running it as a rank 50 to farm it.
How about this for pleasing both sides: Make a series of quests that you HAVE to run capped at r30 and then, ONCE YOU HAVE COMPLETED the series of quests or missions, THEN the dungeon is uncapped? That seems like it has the potential to appease everyone? Doesn't it?
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