Quote Originally Posted by DurtiMonkeyToe View Post
All I can do is point to my experience. I don't want to progress my r50 class through r30 content. It's unfair to expect me to do so when I suffered through bad SP parties and an empty world back when I WAS an r30. It's like saying, "Oh you didn't go to Pre-K? I'm sorry, You can't get your College diploma until you go back and repeat Pre-K." Likewise, I'm a 29 year old man. Pre-K is a drop in the bucket for me at my age because of my experience in life. It would be unfair to tell a 29 year old man that he has to go back and accomplish Pre-K first and that they are going to put me on all kinds of drugs to make me EXPERIENCE it as a 4 year old.

I'm not 4 years old anymore, I have graduated and moved on.

I am not r30 anymore, I have worked my way through that lack of content twice now, probably 3 times over by the time they release it. I have moved on.
Monkey, I will agree with you on that. Not putting a cap on dungeons is the sensible way to go if the content they provide is only relevant to the targeted level. Altho putting an optional cap would allow more freedom when it comes to help lower level player, but that isn't the point you are making.

I find that with your reasoning there would be, of course, no need for any cap. The point we are trying to make is that these set a predecedent to the future content. If everything they make is just shallow content with 0 depths to it and that we go through it in a matter of weeks then the game will get boring fast, and more and more boring as time goes by because there will be no replay value.

Of course I'm just assuming, I don't know what they planned to add aside from dungeons so I may be crying wolf for nothing. Maybe I will get my real content through missions, story fights and quests, idk. If this is all they planned to do with dungeons, then fine leave them be unccaped. I hope they do less shallow content in the future on top of additional dungeons so that there is actually a game to be worth playing.