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  1. #481
    Player
    ZhangoSqu's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    79
    Character
    Zhango Ryske
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiara View Post
    Oh definitely, it's one of those things that works, if it makes sense in the "lore" of the world of the particular game. If one can control the magical flow in Eorzea, then wouldn't allowing Red Lotus be toggleable be the same as well? I think it gives a nice freedom to every DoW class, but at the same time, we've gotten used to "Red Lotus" being a single target, and "Circle Slash" being an AOE. I'm fine with either system, but I can see why they may want to try it this way.
    Hi Kiara,

    My only argument against toggling "Red Lotus" and "Circle Slash" would be to examine how the actions are applied. As mentioned by another poster, the logic for these not being toggle-able could be based on the fact that they are executed through an intermediary object (e.g. sword)--which would restrict them as your firearm example restricts the effects of the guns. That, however, is not supported by anything we've seen in the game or lore so far as I know. Just one possible way of interpreting it and as you say above a suspension of disbelief based on how we view the magic system.

    Circle Slash as an only-AOE attack is a fairly easy action to address based on how it is executed. Since Circle Slash is a spinning motion, presumably with the weapon extended, it has an area of effect (being magical or otherwise) around the wielder simply because that is the motion taken to use the attack. There are other examples of multi-target attacks by Disciples of War that are such because of how they are executed.

    I won't derail the thread (though I don't think I am) any further, as I think both you and I have made our points Kiara, on this related-but-not-directly-on-topic side discussion. Thank you for your considerate discussion!

    I'm hoping we hear more about this change soon.
    (0)
    Last edited by ZhangoSqu; 06-24-2011 at 02:43 AM. Reason: Edited for clarification

  2. #482
    Player
    Xedonius's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    35
    Character
    Present Hindsight
    World
    Hyperion
    Main Class
    Black Mage Lv 70

    AoE toggle is the Way To GO

    Keep the AoE toggle, it works great! I'm sorry if some of you can't handle turning it off or on as needed, but my action bar is full enough without worrying about equiping cure, cureaga, ect. :/
    (10)

    FFXI (RET): Ragnarok Red Mage 75
    Maat Fight: http://www.youtube.com/watch?v=ECTtLGdh1dI

  3. #483
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ZhangoSqu View Post
    Hi Kiara,

    My only argument against toggling "Red Lotus" and "Circle Slash" would be to examine how the actions are applied. As mentioned by another poster, the logic for these not being toggle-able could be based on the fact that they are executed through an intermediary object (e.g. sword)--which would restrict them as your firearm example restricts the effects of the guns. That, however, is not supported by anything we've seen in the game or lore so far as I know. Just one possible way of interpreting it and as you say above a suspension of disbelief based on how we view the magic system.

    Circle Slash as an only-AOE attack is a fairly easy action to address based on how it is executed. Since Circle Slash is a spinning motion, presumably with the weapon extended, it has an area of effect (being magical or otherwise) around the wielder simply because that is the motion taken to use the attack. There are other examples of multi-target attacks by Disciples of War that are such because of how they are executed.
    Hi Zhango,

    Totally see your point. One point, though, is that Red Lotus and Circle Slash are the exact same Animation (same motion), but they made one a Single Target, the other is AOE. But again, it's all on the lore and rules that the developers set out for us. Thanks for the discussion. We'll see how it goes this summer.
    (2)

  4. #484
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    Join Date
    Mar 2011
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    Ul'dah
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    11
    Quote Originally Posted by Xedonius View Post
    Keep the AoE toggle, it works great! I'm sorry if some of you can't handle turning it off or on as needed, but my action bar is full enough without worrying about equiping cure, cureaga, ect. :/
    ^^ Agreed, I know the feeling. Not to mention, I like being able to turn pretty much all my spells into aoe or single in an instant, on the spot. Saves from getting un-needed aggro, saves time from switching it out and having to wait for it to cooldown, and of course the spells that you normally couldn't aoe, like MP Siphon, Stoneskin, Shock Spikes, Absorb spells and so on. Love it, Keep it!
    (2)
    Last edited by SeonFang; 06-24-2011 at 03:22 AM. Reason: Fix! :P

  5. #485
    Player
    ZhangoSqu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    79
    Character
    Zhango Ryske
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiara View Post
    One point, though, is that Red Lotus and Circle Slash are the exact same Animation (same motion), but they made one a Single Target, the other is AOE.
    Hah! I forgot that! I almost never use Red Lotus Blade, so I forgot what its animation looked like. Then again, because so many animations are the same, I would base my interpretation on the ability's description over the actual animation. Though, I can't remember the description of either abilities off hand right now. Good catch though Kiara!
    (1)

  6. #486
    Player
    KaiKatzchen's Avatar
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    Mar 2011
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    Limsa
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    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Gah this is the worst thing I have heard so far... seriously people whine because they are too lazy to press a bloody button and SE decides to take it out?

    Bad SE... bad bad bad bad... what are we now going to end up with 5 different spells that do the same thing we can do with one by using the AoE toggle on/off button? Yay for even more room on my bar taken up by spells... this is silly and stupid.

    How much you want to bet when/if this gets implemented and people don't like it the first people who will whine are the people who supported the AoE toggle being taken out. If so, I am just going to laugh.

    SE seriously needs to stop listening to people so much and just make a bloody GAME for us to play.

    I don't care if people don't agree with me because everyone is allowed their opinion. FFXIV in the begining was a good (and different) concept and a good base idea, it just needed some work and some more content and polishing of classes and balancing, but then all the Mcwhiners that like their little "box comfort zone" of reskinned games had to come and whine to get everything changed it and SE might just ruin it by listening to them. So go ahead and quote me, call me a fangirl and blah blah because you don't like my opinion.

    I sick of all the people putting people down because they don't agree with others opinions.

    I'm sick of the attitudes on here, and the I know better than you because I'm better than you cockiness.

    I'm also sick of the 'do this now SE' attitude... and I'm sad to see the SE doesn't know how to say NO.

    I've been supporting this game from day one and got a lot of crap because of it, I never thought I'd say that I was starting to get iffy or loosing hope in the game, but the more they listen to people and change silly little stuff that doesn't NEED changing the more I am loosing hope in this game...
    (8)
    I'm just a bun boy, doing bun boy things.

  7. #487
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by KaiKatzchen View Post
    Gah this is the worst thing I have heard so far... seriously people whine because they are too lazy to press a bloody button and SE decides to take it out?

    Bad SE... bad bad bad bad... what are we now going to end up with 5 different spells that do the same thing we can do with one by using the AoE toggle on/off button? Yay for even more room on my bar taken up by spells... this is silly and stupid.

    How much you want to bet when/if this gets implemented and people don't like it the first people who will whine are the people who supported the AoE toggle being taken out. If so, I am just going to laugh.

    SE seriously needs to stop listening to people so much and just make a bloody GAME for us to play.

    I don't care if people don't agree with me because everyone is allowed their opinion. FFXIV in the begining was a good (and different) concept and a good base idea, it just needed some work and some more content and polishing of classes and balancing, but then all the Mcwhiners that like their little "box comfort zone" of reskinned games had to come and whine to get everything changed it and SE might just ruin it by listening to them. So go ahead and quote me, call me a fangirl and blah blah because you don't like my opinion.

    I sick of all the people putting people down because they don't agree with others opinions.

    I'm sick of the attitudes on here, and the I know better than you because I'm better than you cockiness.

    I'm also sick of the 'do this now SE' attitude... and I'm sad to see the SE doesn't know how to say NO.

    I've been supporting this game from day one and got a lot of crap because of it, I never thought I'd say that I was starting to get iffy or loosing hope in the game, but the more they listen to people and change silly little stuff that doesn't NEED changing the more I am loosing hope in this game...
    i think its a bad idea as well, but i think this change was more about their overall battle content and job rebalancing plans than people not liking messing up AoE.

    Since the battle system is changing so drastically, i hope they release way more details before the actual patch day, they essentially need to release an instruction book.
    (2)

  8. #488
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KaiKatzchen View Post
    Gah this is the worst thing I have heard so far... seriously people whine because they are too lazy to press a bloody button and SE decides to take it out?
    People quit freaking out, it's more like people whined and then someone checked to confirm the status of said whine. Pretty sure the dev team was going to remove AOE REGARDLESS. It fits in with their whole XI-esque job revamp.

    On topic, is really that difficult to add more functionality to the UI so the toggle is more responsive instead of scrapping the whole thing? I guess it is. :S
    (0)

  9. #489
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    11
    Quote Originally Posted by KaiKatzchen View Post
    Gah this is the worst thing I have heard so far... seriously people whine because they are too lazy to press a bloody button and SE decides to take it out?

    Bad SE... bad bad bad bad... what are we now going to end up with 5 different spells that do the same thing we can do with one by using the AoE toggle on/off button? Yay for even more room on my bar taken up by spells... this is silly and stupid.

    How much you want to bet when/if this gets implemented and people don't like it the first people who will whine are the people who supported the AoE toggle being taken out. If so, I am just going to laugh.

    SE seriously needs to stop listening to people so much and just make a bloody GAME for us to play.

    I don't care if people don't agree with me because everyone is allowed their opinion. FFXIV in the begining was a good (and different) concept and a good base idea, it just needed some work and some more content and polishing of classes and balancing, but then all the Mcwhiners that like their little "box comfort zone" of reskinned games had to come and whine to get everything changed it and SE might just ruin it by listening to them. So go ahead and quote me, call me a fangirl and blah blah because you don't like my opinion.

    I sick of all the people putting people down because they don't agree with others opinions.

    I'm sick of the attitudes on here, and the I know better than you because I'm better than you cockiness.

    I'm also sick of the 'do this now SE' attitude... and I'm sad to see the SE doesn't know how to say NO.

    I've been supporting this game from day one and got a lot of crap because of it, I never thought I'd say that I was starting to get iffy or loosing hope in the game, but the more they listen to people and change silly little stuff that doesn't NEED changing the more I am loosing hope in this game...
    I agree 100%. I had this game and enjoyed it from the start and always supported it. When it came to the lag issues and clunky UI, I agreed with something to complain about. When it took 10 minutes to get to another menu, okay, something to complain about. But this is just getting foolish. Lets take out the Toggle button which is a good tactical advantage and time saver, not to mention space saver on your bar, and put in a bunch of spells that do the same thing or lets take out some spells that were helpful as AoE since we cant make an actual spell from it.

    I don't see a point to take out the toggle button, its helpful and works well for me and everyone else I know and play with. The only time I have had problems with the toggle button is when I lag a bit and I don't pay attention to if it turned on/off. But that is my own fault. Come on people, it's one button which can be added to (such as aggro and mp costs) later on, opposed to more points being taken up to put more spells on the bars, which will also deprive us of other spells and just more and more mess.

    Let's try and help the game get polished, not try and tear down things that make it, it's own game because we want a copy of game we played a couple of months ago.
    (6)

  10. #490
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Xedonius View Post
    Keep the AoE toggle, it works great! I'm sorry if some of you can't handle turning it off or on as needed, but my action bar is full enough without worrying about equiping cure, cureaga, ect. :/
    Good point, but this dosent necessary mean the new classes will require
    so many spells, like subbing your Con/Thm spells to the new class.

    From what i understand taking 1 older class to a specific level will unlock a new class.
    They said nothing about spell transfer or option to subbing older spells to the new ones.

    For all we know all the conj/thm spells might be completly useless compared to the new spell tiers such as Cure 3, curaga etc.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

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