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  1. #21
    Player
    Kyrosiris's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Rilgon Arcsinh
    World
    Adamantoise
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zarzak View Post
    Personally I HATE dungeons (you really can't achieve anything more repetitive) and would LOVE some big open world dungeons to explore.
    Everquest 1 is still around and you can indulge all your stuck-in-the-late-90s, masochistic tenancies there. Please stop trying to ruin good games with them.
    (3)

  2. #22
    Player
    Laifon's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Laifon Covey
    World
    Odin
    Main Class
    Gladiator Lv 52
    This is the main reason that I pretty much quit the game, but I still occasionally check the forums.. the patches just look too damn good.
    I however don't think they're going to change the way it is right now anytime soon, maybe wait for the 1st expansion?
    (3)

  3. #23
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Every time I see a post about wanting open world content, it's a lot of talk and not a lot of actual request. Here are things that could be added to current open world.

    A) New Beastmen Tribe quest that is tailored to players with ilvl 70+
    B) More End Game FATEs like Odin and Behemoth
    C) Quest System that require a light and full party similar to SWTOR Heroics

    As for the people wanting more open world I have a question. Do you run the two open world content from 2.1, beastmen tribe and treasure map? If no why not?
    (4)
    Last edited by Dyvid; 03-24-2014 at 07:17 AM.

  4. #24
    Player
    Kyrosiris's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Rilgon Arcsinh
    World
    Adamantoise
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dyvid View Post
    B) More End Game FATEs like Odin and Behemoth
    Yes, that's what we need, vanishingly rare content that also causes the local zones to buckle.
    (2)

  5. #25
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Kyrosiris View Post
    Yes, that's what we need, vanishingly rare content that also causes the local zones to buckle.
    Well servers wouldn't buckle if people didn't engage in that content. Guess that means they like it. Also it's a bad policy to stop releasing content simple because fear that the servers can't take it.
    (2)

  6. #26
    Player
    Sheer's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    175
    Character
    Sheer Slayne
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tupsi View Post
    And by debate you mean the usual people who never played it stating how horrible of an MMO it is and how unsuccessful it is and no one should ever want anything about it in XIV even though it has more unique base systems than XIV does as of now.

    :3
    Unique, certainly - I for one appreciate FFXI and what it brought to the MMO genre. But the more "unique" something is, the fewer people there will be that like it (and those who do like it will, most likely, be die-hards).

    Back on topic, though: More open-world content would be nice. As to what they could add that would actually work well with the current system I haven't a clue, but given how many people have been asking for it, I would assume they've at least investigated as to what they can edit or add to bring in a satisfactory amount of open-world content.
    (1)

  7. #27
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Pick up a gathering class, it will give you reason enough to venture outside the city.

    As for camping NM's if you want that then go to FFXI, the majority of people who play modern MMO's don't want to be standing around waiting for a monster to spawn.

    More large scale FATEs would be welcome, but they first need to fix the limitations of the system.
    (2)
    Last edited by Jinko; 03-24-2014 at 08:15 AM.

  8. #28
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    I hope we're still able to!
    (0)

  9. #29
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Prototype909 View Post
    Snip
    Uhm, gathering, grinding for mats. hunting logs, achievements, etc...just cause you ignored/completed some of it, doesn't mean it's not there.
    But i agree, there's lots of ppl just standing around in towns, waiting for PF. would be nice to see people move around a bit.
    But this happens in all games. Some places turn into hubs, and everyone go there and camp.


    Quote Originally Posted by Zarzak View Post
    Personally I HATE dungeons (you really can't achieve anything more repetitive) and would LOVE some big open world dungeons to explore.

    Not to mention. Camping vs dungeon queues.

    Camping

    -stay as long as you can hold a group together (promotes socialization)
    -downtime throughout (promotes socialization)
    -pick your group which also often leads to making friends to have future groups together (need I say it again)
    -generally you can "pick your difficulty" (hard dense camps for higher people vs safe camps for new people)

    Dungeons

    -get in and out as fast as humanly possible (promotes not taking time to type more than 1 liners)
    -^ so much for your downtime chat (less socialization)
    -generally tuned to the lowest possible difficulty as it is expected that people don't know each other/have any level of coordination
    -uses systems like roulette which discourages friends grouping up (less socialization)
    -throws you into multi server groups that make it pointless getting to know people anyway since you can't see them again (less socialization)


    EVERYTHING about DF systems discourages being a actual social human being or part of any community in general. PF system is the PERFECT compromise to "/cry we don't want to shout for groups" and it should have been left there. Sadly I dunno if we will ever get real open world content.
    you are funny.
    If there's something more repetitive than dungeon grinding, it's camp-grinding, the same spot, over and over.
    the purpose of it was to level up, which isnt very time consuming or hard, in XIV.
    I met lots of nice people, while socializing between FATE spawns, and DF/PF...so duno what you're complaining about. you're not seeing the forest, cause of the trees.

    Open-world caverns and such, would be nice though, but wouldn't add anything.
    You got beastmen strongholds, u'ghmoro cave, etc. adding more/bigger variations....yah, no, wouldn't do much.

    Quote Originally Posted by WendyDarling View Post
    open world would be so great. i wish devs would come along and make an mmo that has out the outdoor castle sieges and large scale battles like lineage 2 had. that would be so much fun in this game i think.
    they have a 2year roadmap, and working on 3.0 expansion...so we'll see what they do.
    but there's frontline pvp coming, which is FC vs FC?

    Quote Originally Posted by Jinko View Post
    Pick up a gathering class, it will give you reason enough to venture outside the city.

    As for camping NM's if you want that then go to FFXI, the majority of people who play modern MMO's don't want to be standing around waiting for a monster to spawn.

    More large scale FATEs would be welcome, but they first need to fix the limitations of the system.
    They mentioned Primals as FATEs, and you could summon them, as FC skill.
    Would be nice with Frontlines, with 2 big FC clashing, using Primal Summoning.
    (0)

  10. #30
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    When they reintroduce stuff like Faction Leves, meaningful Beastmen Strongholds outside of easy dailies and even a Hamlet or Caravan like activity except actually fun this time, so probably never.
    (3)

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