
Originally Posted by
ZhangoSqu
While I don't normally jump in on these sorts of threads, this change has me concerned. As several posters have mentioned before removing the AoE toggle restricts play further--and ultimately in my mind doesn't really solve the issue. Though we don't know specifically how it is going to be implemented, the most likely way has been stated several times before (e.g. Fire to Fire, Fire II to Firaga).
If that is the case, and we are given Fire, Fira, and Firaga in place of the spells we already have, in order to achieve the same versatility we have today with AoE toggle we will be required to equip at least two of the versions of the same spell. At present we can equip one and toggle with the AoE button. This makes every spell designed like this (regardless of change in action points) more expensive to equip because it takes 2 slots out of 30 instead of 1. Meaning to have full versatility in spells you're taking up about 6.67% of your action bar for just one elemental spell instead of 3.33% which it is now.
Further more, the people who complain about AoE toggle are likely going to still complain about the two actions because they will accidentally hit the auto-AoE spell instead of the single and become mad and frustrated. Right now, if you toggle AoE off, it stays off for every single spell you cast until you turn it back on.
I'm not very hopeful with this change--but I will reserve final judgment until I actually see it implemented.
@Bayohne--is it possible to get further details or an example of how some spells (offensive, defensive, debuff, buff and curative) will be addressed if this is already known?
(And, to everyone complaining about the time it takes for the AoE toggle button to come up--that's not a game mechanic issue, I still feel AoE toggle works perfectly fine. That right there is a problem with the UI and how sluggish it is, still. If that was your main complaint with the AoE toggle you should have raised an issue with the UI itself, not the AoE toggle mechanic.)