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  1. #451
    Player
    Kailea_Nagisa's Avatar
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    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Renshi View Post
    Too bad people want MMO standards in this game even though it doesn't need them.
    there is a difference in bringing things to standards, and changing something that was fine to begin with.
    (0)

  2. #452
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kailea_Nagisa View Post
    there is a difference in bringing things to standards, and changing something that was fine to begin with.
    Nah, I said that because other MMOs use that system to define AoE or non-AoE attacks.
    Also there are other MMO standards that aren't needed, like Jumping. About the AH there are good reasons to implement it.

    I hope this is the last time they listen to other suggestions like these, as I'd like to see what the Dev team can do with THEIR hands.
    (2)

  3. #453
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Renshi View Post
    Nah, I said that because other MMOs use that system to define AoE or non-AoE attacks.
    Also there are other MMO standards that aren't needed, like Jumping. About the AH there are good reasons to implement it.

    I hope this is the last time they listen to other suggestions like these, as I'd like to see what the Dev team can do with THEIR hands.
    ah yeah, I agree.... this is starting to get sad, and oddly enough all these changes are making me loose interest in the game -.-

    I was all for making the game better, it had its problems, auto attack was fine, even removing physical levels was fine, but removing the AOE toggle...... stupid.
    (3)

  4. #454
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Bayohne View Post
    I prodded for some more details....
    You haz a cattleprodder?!?

    Share!

    Anywayz, i see alot of mixed feelings about this...
    I both like & dislike the AoE toggle.
    I want buff spells to be active AoE by default, and maybe bring back Cure 1-?, and curaga...etc.

    But seeing so many diffrent opinions about this AoE toggle,
    id prolly leave the function as option for those who like it.

    Cant be too hard to add some coding to the options / Settings menu, just to please both sides.
    (0)
    Last edited by Laughlyn; 06-23-2011 at 10:01 PM. Reason: Update

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  5. #455
    Player

    Join Date
    Mar 2011
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    768
    Personally, I'm just glad SE doesn't listen to people who are actually in favor of the way everything was before. People don't seem to think of balance over this "I want to be able to do everything!!!! >(((" nonsense.
    (1)

  6. #456
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Demacia View Post
    Personally, I'm just glad SE doesn't listen to people who are actually in favor of the way everything was before. People don't seem to think of balance over this "I want to be able to do everything!!!! >(((" nonsense.
    pff... even WoW isn't balanced and it's restrictive, so what?
    (0)

  7. #457
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Demacia View Post
    Personally, I'm just glad SE doesn't listen to people who are actually in favor of the way everything was before. People don't seem to think of balance over this "I want to be able to do everything!!!! >(((" nonsense.
    Except adding different MP costs/hate generation for AoE was completely possible with toggle. There was no need to remove a perfectly good and unique system in favor of forcing mages to load up on even more spells.

    The only thing I'm worried about is if it's Fire I is single, Fire II is AoE then you're being forced to use the less potent spell for a single target and the more potent spell for AoE. Hopefully they balance it out where single target > more damage, focused. AoE > less damage per target, spread out. Unfortunately it doesn't seem like that's how it will be considering FF does tiers of single spells for the entire element. Other MMOs have entirely different spells for single target and AoE that can gain greater potency in their own tiers.
    (5)

  8. #458
    Player
    ZhangoSqu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    79
    Character
    Zhango Ryske
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    While I don't normally jump in on these sorts of threads, this change has me concerned. As several posters have mentioned before removing the AoE toggle restricts play further--and ultimately in my mind doesn't really solve the issue. Though we don't know specifically how it is going to be implemented, the most likely way has been stated several times before (e.g. Fire to Fire, Fire II to Firaga).

    If that is the case, and we are given Fire, Fira, and Firaga in place of the spells we already have, in order to achieve the same versatility we have today with AoE toggle we will be required to equip at least two of the versions of the same spell. At present we can equip one and toggle with the AoE button. This makes every spell designed like this (regardless of change in action points) more expensive to equip because it takes 2 slots out of 30 instead of 1. Meaning to have full versatility in spells you're taking up about 6.67% of your action bar for just one elemental spell instead of 3.33% which it is now.

    Further more, the people who complain about AoE toggle are likely going to still complain about the two actions because they will accidentally hit the auto-AoE spell instead of the single and become mad and frustrated. Right now, if you toggle AoE off, it stays off for every single spell you cast until you turn it back on.

    I'm not very hopeful with this change--but I will reserve final judgment until I actually see it implemented.

    @Bayohne--is it possible to get further details or an example of how some spells (offensive, defensive, debuff, buff and curative) will be addressed if this is already known?

    (And, to everyone complaining about the time it takes for the AoE toggle button to come up--that's not a game mechanic issue, I still feel AoE toggle works perfectly fine. That right there is a problem with the UI and how sluggish it is, still. If that was your main complaint with the AoE toggle you should have raised an issue with the UI itself, not the AoE toggle mechanic.)
    (6)

  9. #459
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Ugh, i can only imagine how much more painful this will be for a caster.

    Taking away toggle is totally nerfing the casting system. It is a lil of a hinderance having to hit enter/x once more to cast, but having aoe toggle is great option for a caster.

    (My beef is with the action bar, and arrow keys. I have trouble moving around the action bar up and down. I hit arrow keys loose my target, then have to spam arrow up or down wotever to get to the bar i want, retarget, the activate move. Then go back to bar. This happens occasionally when i havnt pressed a button in a few sec.)

    Neways~
    Taking this away along with the implication of auto attack really is making my faith in this game go away. Ive stuck through this in hopes it will get better, but im seeing it get more and more bland.

    I am a hardcoreish gamer. I like to play video games been playing them since i was in diapers (had an intelevision in my room when i was 1). Im not a casual gamer, and i like the challenge FF11 was as an MMO. It was way more difficult then all other mmo's ive played.

    So having a game get easier on me makes me not want to play it anymore. With AA, supposed removal of aoe toggle, shady "difficult content" coming out i am getting more doubts. Doubts i do not want to have for FF.

    Ugh ive ranted. I'm done.
    (4)

    Vicious Linkshell
    www.viciouslinkshell.com

  10. #460
    Player

    Join Date
    Mar 2011
    Posts
    196
    The longer this team is developing on FFXIV, the more I see it being transformed into XI-2.

    I loved the AOE Toggle, and thought it was one of the best battle ideas in the game. The removal of this because of complaints from lazy or people whom cant pay attention or create macro's to do this is pure ignorance on the development team.

    I do somehow feel this was already being removed before this OP's post and that the whole plan was to convert to a more FFXI battle style. The reasoning behind this might be because its easier to adjust difficulty of a mob with all these battle adjustments. I do have a feeling that battle after they are done with these patches will not be the same, or close to it.

    Again, I will preach that the real need is to remove leve's or make them a solo only thing to do that doesn't give you 200k+ SP every other day. These should be supplemental, and not primary ways of Ranking up.

    I really wish you would reconsider the AOE Toggle feature and leave it in the game. I would also love an idea of what the battle system is going to change to...

    Will we still get Cure/Sacrifice on other classes than mage?
    Will Actions be interchangeable between classes?
    Are we doing away with the Action bar? Or are we making the action bar larger with lower Action costs per spell/ability?
    Are we going to see EXP Chains and Skill Chains?
    Are you going to speed up the mob spawn rate so we can actually grind in parties?
    Are you going to increase the difficulty of this game so most of us can have a challenge?

    Plenty more questions, and Bayonne, if you can, please get answers for these... Thank you...
    (5)

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