Yea that sounds fine, didn't realize that no special abilities at all could crit. I thought it was only abilities such as death sentence that couldn't crit.
My thinking exactly, if it could be replaced by a small stat boost what's the point? I'd rather have an interesting trait then one that is a passive that does nothing to the play style of the class. Yes the trait isn't worthless, it does do something but like I said is largely superfluous since it can just be replaced by said stat boost.
The problem I find with the base ability as it stands is it is very rare for you to have used Cure II then move to a stacked AOE heal with your proc ready. It's great when it happens but I can't honestly it does with enough frequency. I also don't see the issue with changing the mechanic to a build mechanic, sure as I've put it up currently it makes cure III almost always half price on the first cure III you do for an AOE phase.
How about say medica has a 25% chance of making your next cure III half price, similar to the scholars ability for a free succor. Since if you are placing sacred soils likely you want to prevent large AOE damage. Of course that might not always be useful either. You can have my suggested mechanic only have a 20-25 sec timer though when you generate a new stack it doesn't reset the timer.
You can reduce the potency on mercy stroke for CC if it's that worrying about the damage, keep it 40 secs. (40 sec CD, 100 potency/200 potency for war) Most of that was put it to make mercy stroke more interesting as a CC as well as improving it for healing. Honestly the main use I would've thought the healing portion of the ability is during add phases to save the healer some mana. So if it put a debuff on the enemy at least then it could be used to actually gain the health back, instead of chancing against the dps.
Fracture is a weird ability as I really don't see it having much of a place at the minute. It doesn't do much for warriors, doesn't do anything for dragoons anymore and for monks it is an ever so marginal dps increase. I don't know what you'd have in its place but honestly something interesting or make the trait do something interesting. Chance of wrath stacks does sound like a good idea.


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