

No. In the Player Polls, we told him that the best thing about the game was the graphics, and that he should feel free to completely overhaul the rest game as long as he doesn't wipe character progress.
Ask and ye shall receive.![]()

We're mentioning XI because the battle system from previous single player FFs was completely different from the mechanics found in an MMORPG.lol.. I like how its all "taking it to XI"... It's more like "taking it back to the Final Fantasy roots" (We'll probably get Cure I, Cure II, Cure III, Curaga I, Curaga II) just like in the other FF titles...this was not new and exclusive to XI, and to even consider the fact either shows that you never played the FF series and/or you just want to complain about complaining about fixing the game because of complaining.
They are readjusting the current spells to be AoE or not, and gonna add the new AoE versions (I believe it what Bayohne was trying to slyly point out)
When they remove the AoE toggle and add in extra versions of spells, they either 1) further restrict what mages can do since they'll be required (due to mob behavior and the f-ed up claim system) to have both versions loaded into the already clunky and limiting action bar(s), or 2) do away with the action points/bars meaning we'll be able to cast any spell at any time, and have to set up macros to use them as quickly as we need to.
The first option makes the game even worse, the second makes the mage battle mechanics exactly the same as XI.
Dear S-E,
Your s#!% has improved, but it's not quite there yet...you might want to see to that.
Thanks.

Go single-target protect/shell your party.
It's ok, I'll wait.


I'd really like to know what FFs you're talking about since lolXI was the only one that had -agas as AoEs. Every other FF used -aga/-aja as the tier for that spell. And most spells could be toggled to be single target or all.lol.. I like how its all "taking it to XI"... It's more like "taking it back to the Final Fantasy roots" (We'll probably get Cure I, Cure II, Cure III, Curaga I, Curaga II) just like in the other FF titles...this was not new and exclusive to XI, and to even consider the fact either shows that you never played the FF series and/or you just want to complain about complaining about fixing the game because of complaining.
They are readjusting the current spells to be AoE or not, and gonna add the new AoE versions (I believe it what Bayohne was trying to slyly point out)
Last edited by Corrderio; 06-23-2011 at 08:38 PM.


Once again, the dev team does something good and then ends up taking 2 steps backwards. Try playing a mage on just about any endgame monster, and you will know that just about every spell needs to be AoE at some point.I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.


is it that friggen hard to press z? if you're really worried about it, make two macros for your spells, one with aoe, and one without. Removing the trigger is a stupid idea that isnt worth the time it'll take to change.
Thank You Dev Team! This is a good step in fixing the mage classes, I am extremely excited to hear they are going to evaluate "EVERY SINGLE SPELL ON A CASE BY CASE BASIS!"
Anyone who intended to be a main class healer should be rejoicing being able to cast any spell aoe/single target with the press of a button and with zero consequences to MP consumption/spell bar requirements etc will now be able to take a tactical approach to casting spells. What is worth it in each situation? This goes to the heart of FFXIV's problems where everything was designed to be so damn mainstreamed and 1 size fits all, this change helps encourage unique setups, pre party planning, and helps distinguish good players from lazy poor ones.
A good healer in an MMO should not be relegated to spamming sacrafice II all day long, I can take that little toy woodpecker from the simpsons episode where homer causes a powerplant meltdown to do that job. Now you will have to think about conserving MP with a single target spike cure vs poping curaga III when the party gets AoE'd. Also allows the devs to individualize the emnity generated from each type of cure to help distinguish a true healer build vs the guy who is curing as a MRD.
*facepalm* they are going to remove the AOE toggle?! good lord I swear what the hell is this Dev team doing!.........
They need to stop listening to people on these forums because half of em dont know what the hell they are talking about -.-
I really the more SE rolls over and makes these kinds of changes..... the more I loose the desire to bother with this game anymore......


Too bad people want MMO standards in this game even though it doesn't need them.*facepalm* they are going to remove the AOE toggle?! good lord I swear what the hell is this Dev team doing!.........
They need to stop listening to people on these forums because half of em dont know what the hell they are talking about -.-
I really the more SE rolls over and makes these kinds of changes..... the more I loose the desire to bother with this game anymore......
I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
For the love of god no..... what is the team thinking?.... This is a very very bad idea -.-
There was nothing wrong with the toggle of AOE, is was a matter of hitting the button on your controller or keyboard, or even adding it to a macro for your spells, and it was set.
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