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  1. #31
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Cocytus View Post
    Five melds with only five seasonings to pick from would increase the number of unique food items at minimum 5 fold if using 1 of each seasoning. If you mix and match the potency meaning 3 of this one 2 of that you are looking at over 3125 combinations PER base food.
    I definitely like your idea of having unique qualities of food other than just the same old stat increases all the time. (Just as they ought to add that type of unique "flavour" to materia melding as well, IMO.)

    One question, however... Would that kind of "seasoning melding" be done /per item/ or /per stack/? Melding with a static item (equipment) is one thing, but melding with consumables... It would need to be very carefully thought out and implemented to avoid becoming too unbalanced. I.e. if you have to meld a stack of 99 cookies one by one, each of them five times, it's going to be far too time consuming for many to have the patience for it. If you can meld the entire stack in one go, and you'd fail it, rendering all cookies worthless would be agonizing considering you'd most likely have crafted them one by one. Both versions could quite possibly drive up the prices of successfully seasoned food to the point where you'd almost have to ask yourself if it was worth the investment to use them all up ^^; (At least I know I would...)
    I'd love to read your thoughts on this =)
    (0)

  2. #32
    Player
    Cocytus's Avatar
    Join Date
    Nov 2011
    Posts
    53
    Character
    Fujin Ono
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Noxifer View Post
    One question, however... Would that kind of "seasoning melding" be done /per item/ or /per stack/? Melding with a static item (equipment) is one thing, but melding with consumables... It would need to be very carefully thought out and implemented to avoid becoming too unbalanced. I.e. if you have to meld a stack of 99 cookies one by one, each of them five times, it's going to be far too time consuming for many to have the patience for it. If you can meld the entire stack in one go, and you'd fail it, rendering all cookies worthless would be agonizing considering you'd most likely have crafted them one by one. Both versions could quite possibly drive up the prices of successfully seasoned food to the point where you'd almost have to ask yourself if it was worth the investment to use them all up ^^; (At least I know I would...)
    I'd love to read your thoughts on this =)
    I would have it set on seasoning the stack but here's the kicker you don't have to use full 99 stacks. If you have 99 break them into 3 x 33 stacks. Sure you have to do the melds 15 times but if you lose 2 of the 3 and get one with all 5 melds, which no reason you couldn't stop at 2 melds or 1 even, that's 33 food items at 990 minuets of playtime. The whole point of this rework is to add some for of economy back into the game without forcing it back in meaning making things players WANT but don't HAVE to use.

    Yoshi already said last night on the live letter they are planning a rework for the materia system eventually in the future, so who know maybe they will be going that route with materia as well. I would like to see this type of system put in for cooking especially as it is the only class that doesn't have melding of any kind at all. Even alchemy has the books and staffs.

    Side note would love to see a cooking minion being a walking cookie or something. LOL
    (0)

  3. #33
    Player
    Bitte's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Pansy Mignon
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    New patch notes yo.
    (0)

  4. #34
    Player
    Cocytus's Avatar
    Join Date
    Nov 2011
    Posts
    53
    Character
    Fujin Ono
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bitte View Post
    New patch notes yo.
    Yep I saw them. Looks like they did take notice and sneaked in under the radar with my exact recommendation in my original post to simple increase the % point by 1 to fix the issues. This while not maximized with the current end game gear of iLvL 90 is so close I can see it being maximized for the stats of the new end sets of iLvL 110. Thank you SE.

    Now get to work on my food melding idea of seasoning foods with spices and I'll be as happy as a fat chocobo in a gysahl greens processing plant. XD
    (0)

  5. #35
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Cocytus View Post
    This while not maximized with the current end game gear of iLvL 90 is so close I can see it being maximized for the stats of the new end sets of iLvL 110. Thank you SE.
    It was a huge buff. Now if you can cap on the 4X food, you're already better off using 2 star. Cap stats for 2 star are much lower also, so people may be hitting those even before getting full i110.
    (0)

  6. #36
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    New stat caps posted: Can someone cross check? Seems almost too good to be true. Did those slight changes really push the caps down that low?

    http://www.reddit.com/r/ffxiv/commen...hresholdscaps/

  7. #37
    Player
    Cocytus's Avatar
    Join Date
    Nov 2011
    Posts
    53
    Character
    Fujin Ono
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by PROBOUND View Post
    New stat caps posted: Can someone cross check? Seems almost too good to be true. Did those slight changes really push the caps down that low?

    http://www.reddit.com/r/ffxiv/commen...hresholdscaps/
    This WOULD be the case... expect the new stat caps needed for T6-9 won't be the previous 480 acc or whatever. You could probably expect the new cap to be somewhere near 540-560ish is my best guess at this point if not higher.
    (0)

  8. #38
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Now if we could only find the Master Craft book for Culinarian, and scrape the info for any new recipes out of it
    (0)

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