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  1. #1
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    Onidemon's Avatar
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    Aaran Oni
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    DEV1033- SUGGESTIONS - OFFICIAL ARMORY/PHYSICAL LEVEL THREAD

    Good day everyone!


    After seeing countless of different threads all discussing the same topics over and over i decided it would be a better idea to have it all in one place. More replies, more views and that will sure get SE's attention.

    But that is not all there is to it. After reading all the other posts talking about the armory system and about the removal or keeping of the physical levels... it's hard not to notice that everyone has their own views on how to change these and don't agree with one another.

    So i'm not here to suggest a new system that will please all of you but rather ask for all of your help to come up with one that will make 80-90% of us happy.

    I want us to work together, take this game's future in our hands and make our voices heard. Forget having SE experiment again with a system that will piss off the majority of us and let's come up with our own. A good, stable and above all fun system that we can all agree upon and that we know we will enjoy having.


    So this is how we do it....

    You all give suggestion on what to do with these system, do we keep it the way it is? Do we improve it by adding/changing this or that? Do we completely replace it with something else? You get the idea...

    Based on all your replies, i will come to edit this post as you make your voices heard and little by little we will all come to something that the majority of us will agree upon. And then what? Well...we will discuss it some more! We will perfect it and hopefully this will become one of the top 5 threads and for sure will get SE's attention.

    Physical Levels:

    i want your opinion on this, should we keep them or remove them? Don't just say yes or no... be specific about why you chose your answer. If you want to keep it, specify if you want it to remain untouched or modified and if how will it be modified?

    If you like someone's idea... reply to his post by quoting his post and say you second that idea.

    If you disagree with someone's idea, be constructive about it. Don't just say "your idea is stupid i don't like it". Say why you don't like it and what would be better and why?

    Armory system/advanced jobs/talent trees:

    There's 3 things in there but they pretty much all work together and depend on each other so lets discuss it as one system.

    How would you change the armory system or would you leave it the way it is? How would advanced jobs(Or classic job names as SE call it for now...) fit into it? Are you for class specialization(AKA talent trees)? Or do you have another take on the idea....


    Some guidelines:

    -Don't post if you don't have anything useful to add to this thread.
    -We don't need negative comments, trolling etc... whatever you want to call it.
    -If you don't agree with the thread then go look somewhere else.
    -Be constructive in your replies if you don't agree with someone else.
    -Be specific when you give an idea or when you say that you want a system more then the other.
    - try to post in BLUE your support for someone's post/idea and in RED when you disagree. Post with normal black color for when just making a regular post and not just replying to someone's idea.


    [SIZE="5"]***EDIT***[/SIZE]

    Allright.... the first suggestion is to have a FF Tactics(PS1) type system.

    Pretty much it is similar to the current Armory system but cross/class abilities are restricted.

    As in the example Kaedan gave:

    "You could learn skills from any Job you leveled up. HOWEVER, only certain skills could be equipped on your current class. For example... Cure could be equipped on any Class, but Cure II+ could only be equipped on "Mage" classes or perhaps Gladiator to make a "Paladin-esque" character.


    EDIT#2
    Physical levels should definitely go. It is the opinion of the majority of players... but should we just remove it and forget it ever existed or should it be replaced with something better?

    There is a lot of debate regarding the Armory system. Some like it the way it is... others want it changed. I'd say it is almost split in the middle. Should we then keep the basics/ the essence of the armory system in place but modified to please the others who don't like it? Any idea how we can make happy those who want it to stay the way it is while giving something to those who believes it breaks the game in its current state?
    (0)
    Last edited by Onidemon; 03-11-2011 at 04:49 AM.

  2. #2
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    Cairdeas's Avatar
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    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
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    Kaedan's Avatar
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    Kaedan Burkhardt
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    I just posted this in another thread, but it would probably work well here too:

    What if it was changed to something like Tactics?

    In Tactics, you could learn skills from any Job you leveled up. HOWEVER, only certain skills could be equipped on your current class (with the exception of Squire maybe?). For example... Cure could be equipped on any Class, but Cure II+ could only be equipped on "Mage" classes or perhaps Gladiator to make a "Paladin-esque" character.

    What do you guys think about that?

    My personal opinion is keep Physicals levels. It's part of what makes FFXIV unique and interesting. Scrapping it and reverting to a pigeon-holed class system would be taking a step back.
    (1)

  4. #4
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    Might wanna tag it with the correct [devxxx] number if you're going to make this the *official* thread.

    Quote Originally Posted by Cairdeas View Post
    And no, no it doesn't. Which is why it's dropped off the first page already when there are other ideas circulating.
    (1)
    Last edited by Sephr; 03-11-2011 at 12:52 AM.

  5. #5
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    The question I have for everyone is ...

    What does Physical Level actually DO in the game? What in-game mechanics does gaining a physical level accomplish?

    As far as I can tell the only thing that physical level actually affects is when and how many bonus attribute points you get for your character's stats. And IF character stat allotment is going to go away (like many players want it to), what purpose would physical level serve at that point?
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  6. #6
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    Quote Originally Posted by Sorel View Post
    The question I have for everyone is ...

    What does Physical Level actually DO in the game? What in-game mechanics does gaining a physical level accomplish?

    As far as I can tell the only thing that physical level actually affects is when and how many bonus attribute points you get for your character's stats. And IF character stat allotment is going to go away (like many players want it to), what purpose would physical level serve at that point?
    I agree with you. Many people do want to get rid of the physical system. I get what they tried to do with by giving you the option to put your stat points where you want to but in a game where you can change jobs on the fly and having each job needing it's own specific points it just doesn't fit well. Also you add the fact that you can only reallocate a certain number of points at one time makes it even worst when changing jobs.

    They could let you reallocate all the points whenever changing class... maybe add some kind of restriction too to make sure it is not abused. Like the first time you reallocate for a job it will cost you a certain amount of Gil... then 2nd time the amount doubles and so on.... or have a cooldown or something like it has now but longer as it will let you reallocate all the points.

    This could make physical levels better but not that much more useful.... you could have per class stat points allocation and that would eliminate the need for physical levels.
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  7. #7
    Player
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    To all those reading this and thinking about starting their own thread about these same subjects,

    Remember that it is pointless to have 20 threads discussing the same thing.

    I understand that you want people to see/read about your opinion and feel that if you just post on one of these threads that have already started, people will just skip over it as not everyone will read through 20 pages of comments.

    That is why i took a different approach in this thread. Every post matters and your opinion will be added to the main/1st post or removed if the majority disagree with it.... I'm reading every single post and will get all your input to edit the main post and then come up with one system that will try to please most of you.... not everyone will be happy with it as it is impossible to please everyone but if the majority (70%+) is happy, then it is a good way to go.
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  8. #8
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    bump this up please
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  9. #9
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    So it looks like before we can discard Physical Levels, we first have to find a method of character stat progression without it.

    How do we go about doing that?
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  10. #10
    Player
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    How does anyone feel about this...

    Let's keep Physical levels,
    removing the manual stat points allotment and make it automatic.
    Remove Class ranks and replace with Weapon skills/levels. You would level the type of weapon you use(ex. your level/skill with stave, not just one specific staff). Mages would use stave, scepters, wands etc.... each giving you different abilities as you level them. They would also contribute to stats.... example staff would give your class more INT then other weapons etc as you level them...
    also you will gain EXP and points to spend in a talent tree like system to will let you chose if your gladiator will go the path of a paladin or a dark knight....

    I understand this will restrict cross/class abilities a lot but i believe we need some restriction to make each class more unique.
    Sounds interesting to anyone else?
    (0)
    Last edited by Onidemon; 03-11-2011 at 02:41 AM.

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