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  1. #1
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60
    - Pharos Sirius
    Overall difficulty has been adjusted to match that of Copperbell Mines (Hard) and Haukke Manor (Hard).

    The number of enemies has been reduced.
    The attack power, HP, and behavior of enemies, as well as certain dungeon mechanics have been adjusted.
    Symond the Unsinkable's HP has been increased, while the number of zombie war hounds has been decreased.
    The attack power and HP of zu cockerels and zu pullets that spawn during the battle with the Zu has been decreased.
    The attack power and HP of zombie storm privates that spawn during the battle with Siren has been decreased.
    The potency of Siren's abilities, and the duration of their effects have been decreased.

    So much for the only fun dungeon in the game.

    ..and slightly off topic, but I didn't actually think it was possible to make this any easier...

    - Amdapor Keep
    The potency of Plaincracker used by Megalith Marionette has been reduced.
    Bloodlappers will no longer spawn during the battle with Demon Wall.
    The potency of Imminent Catastrophe and Bubonic Cloud used by Anantaboga has been reduced.
    (3)

  2. #2
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Classikal View Post
    So much for the only fun dungeon in the game.

    ..and slightly off topic...
    +1 to both. I'm sad to see this modified. It's the only dungeon in the game where good DPS (who really need to be on their game and know what they're doing) was required. Of course, given the attitude most people exhibit, the moment DPS needs to step up to the plate, most people seem incapable of handling it. That includes tanks and healers who don't realize how important DPS rate is in Pharos.

    As for AK, the other day a DF group I was in killed wall before the bees even spawned. I didn't even know what Plaincracker was referring to, I've never seen anyone get hit with that. Ever.
    (0)

  3. #3
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60
    Quote Originally Posted by givemeraptors View Post
    I didn't even know what Plaincracker was referring to, I've never seen anyone get hit with that. Ever.
    The potency of Plaincracker used by Megalith Marionette has been reduced.

    Pretty sure the that's the big statue that you run to the side to avoid. And I think Plaincracker is the big AoE.
    (0)

  4. #4
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Classikal View Post
    The potency of Plaincracker used by Megalith Marionette has been reduced.

    Pretty sure the that's the big statue that you run to the side to avoid. And I think Plaincracker is the big AoE.
    Yeah, I mean I realized that, it just took me a second because it's literally never been an issue the several dozen times I've done that dungeon.
    (0)

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Classikal View Post
    So much for the only fun dungeon in the game.

    ..and slightly off topic, but I didn't actually think it was possible to make this any easier...
    These nerfs make me sad. PS isn't that hard if everybody knows how to do their jobs properly, and AK was just ungodly easy after the addition of CT equipment. The fact that people still have problems with AK just makes me want to scream at them "JUST UNINSTALL!" As for PS, whenever we got to Siren and failed, it was usually because somebody wasn't doing their job properly. Last failed attempt was the tank not grabbing aggro of the storm privates (because I'm pretty sure he can) during the fight, and then me on my MNK getting hit with Siren's Song and still having to DPS the mob that was constantly hitting me. The SCH couldn't heal my HP fast enough.
    (0)

  6. #6
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by RyuDragnier View Post
    As for PS, whenever we got to Siren and failed, it was usually because somebody wasn't doing their job properly. Last failed attempt was the tank not grabbing aggro of the storm privates (because I'm pretty sure he can) during the fight, and then me on my MNK getting hit with Siren's Song and still having to DPS the mob that was constantly hitting me. The SCH couldn't heal my HP fast enough.
    What were you doing with the privates ?
    A) Going just behind siren.
    B) Running like an headless chiicken.
    C) Staying at the edge of the zone.

    What were you doing when the tank provokes a private ?
    A) DPS/HEAL URR URR URR.
    B) Wait for the private to be next to the tank before hitting him.
    C) Not touch them at all before the death of the sergeants.
    (0)

  7. #7
    Player
    Hatsee's Avatar
    Join Date
    Jan 2014
    Posts
    12
    Character
    Hatsee Metapod
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alcyon1 View Post
    What were you doing with the privates ?
    A) Going just behind siren.
    B) Running like an headless chiicken.
    C) Staying at the edge of the zone.

    What were you doing when the tank provokes a private ?
    A) DPS/HEAL URR URR URR.
    B) Wait for the private to be next to the tank before hitting him.
    C) Not touch them at all before the death of the sergeants.
    Running this as dps or healer I have never seen a tank try to grab an add, ever. Running it as a tank I grab all the adds because it doesn't make sense not to.

    Such is life in the roulette.
    (1)

  8. #8
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hatsee View Post
    Running this as dps or healer I have never seen a tank try to grab an add, ever. Running it as a tank I grab all the adds because it doesn't make sense not to.

    Such is life in the roulette.
    I do if the DPS don't "URR URR DPS PRIVATES URR URR" at the opposite side of the map (I don't want to see The Siren face them, she cleaves) or if I don't need to cut a lunatic a few seconds later.
    (0)

  9. #9
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Alcyon1 View Post
    What were you doing with the privates ?
    A) Going just behind siren.
    B) Running like an headless chiicken.
    C) Staying at the edge of the zone.

    What were you doing when the tank provokes a private ?
    A) DPS/HEAL URR URR URR.
    B) Wait for the private to be next to the tank before hitting him.
    C) Not touch them at all before the death of the sergeants.
    C and C. My problem was that I was taking too much damage, and Siren would consistently aim at me with her song. There's only so much the SCH can do when I'm taking 400-600 damage per hit. Especially when it's their first time in PS and barely meeting the i48 criteria.
    (0)