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  1. #1
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    "Don't stand in stuff" as a mechanic is so new and interesting, and flawlessly executed in 14, am I right? The case of Titan HM/EX is used repeatedly to illustrate how fucking awful position poling is, but an equal annoyance I personally have is how fucking boring the strategy is. I won't say its easy to execute, but most of the difficulty is artificial. The tension for me comes from wondering whether or not that AOE I moved out of on the ground will still hit me. In a perfect world where if you're not standing in Titan's piss meant you absolutely wont be hit by piss, you'd be left with an extremely boring, unoriginal design that has been around since at least the "Don't stand in the fire" days of WoW, etc.

    Until SE finally un-fucks the hit detection from telegraphs, they should probably think up some more interesting boss mechanics. Or, brace yourselves, think up more interesting boss mechanics AND implement actually good hit detection. Crazy talk, I know.
    (3)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MANTASTIC View Post
    "Don't stand in stuff" as a mechanic is so new and interesting, and flawlessly executed in 14, am I right? The case of Titan HM/EX is used repeatedly to illustrate how fucking awful position poling is, but an equal annoyance I personally have is how fucking boring the strategy is. I won't say its easy to execute, but most of the difficulty is artificial. The tension for me comes from wondering whether or not that AOE I moved out of on the ground will still hit me. In a perfect world where if you're not standing in Titan's piss meant you absolutely wont be hit by piss, you'd be left with an extremely boring, unoriginal design that has been around since at least the "Don't stand in the fire" days of WoW, etc.

    Until SE finally un-fucks the hit detection from telegraphs, they should probably think up some more interesting boss mechanics. Or, brace yourselves, think up more interesting boss mechanics AND implement actually good hit detection. Crazy talk, I know.
    You make a good point, the Teratotaur boss in Temple of Qarn is a much better kind of mechanic for this game considering its limitations, in fact that whole dungeon has some really cool mechanics which could be applied to more end game content.

    Quote Originally Posted by Tupsi View Post
    It's because we know the issue lies within the route inbetween you (player) and the game's servers - Something SE actually can't fix as it's not their company having the issue. Whether people want to admit it or not, the fact XI doesn't have constant time outs, disconnects and unplayable lag (and yes if you lag in XI everything around you freezes just like in XIV) means the route where you go to XI isn't having issues.

    We know the problem lies mainly with Tata Communications and Level3.net. Some even report Sky having issues. SE doesn't own those companies.
    Thing is I can see massive latency issues in FFXIV and have next to none in WoW, yes I am in Europe so there is that .. but its pretty obvious FFXIV's net code is not as robust as other MMOs on the market.

    Of course it doesn't help that they expect their EU Players to connect to a server half way across the world especially with some of these boss fights.

    I am interested to see what they have done with the Leviathan fight to see if they even considered this whilst making it.
    (1)
    Last edited by Jinko; 03-21-2014 at 09:26 AM.

  3. #3
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Jinko View Post
    You make a good point, the Teratotaur boss in Temple of Qarn is a much better kind of mechanic for this game considering its limitations, in fact that whole dungeon has some really cool mechanics which could be applied to more end game content.
    I think AV-style mechanics of stacking debuffs is better. The problem with Teratotaur is that he's a glorified meat bag; as long as people step on the plates in time, there's no threat. It's a binary fight, either you clear Doom and wipe or you don't and win easily. Fights like Ultima HM are also middle-of-the-road where you have a combination of dodging, unavoidable damage, and special mechanics. You don't get punished for "lagging" the way Titan does, yet it's not a fight where you can derp repeatedly and heal through the mistakes.
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lyrinn View Post
    I think AV-style mechanics of stacking debuffs is better. The problem with Teratotaur is that he's a glorified meat bag; as long as people step on the plates in time, there's no threat. It's a binary fight, either you clear Doom and wipe or you don't and win easily. Fights like Ultima HM are also middle-of-the-road where you have a combination of dodging, unavoidable damage, and special mechanics. You don't get punished for "lagging" the way Titan does, yet it's not a fight where you can derp repeatedly and heal through the mistakes.
    Sure, but maybe the doom thing would only be one aspect of the fight, in a boss situation it could be multiple plates which give off different debuffs, so it would be up to the party to decide which to stand on and which not to.

    There is a lot of interesting things that could be done, you could throw in randomness to keep people on their toes, it would still require quick thinking but not on the same scale as Titan. (it would be like a game of musical statues)
    (0)
    Last edited by Jinko; 03-21-2014 at 09:40 AM.