Didn't found this thread before I started my own, would be nice if a moderator or OP can merge them together or something.
Didn't found this thread before I started my own, would be nice if a moderator or OP can merge them together or something.
The Ar-moire is very disappointing. You can use it only for certain special items.
I just got my relic for my White Mage. I'd like to be able to put my ilvl 70 crafted HQ staff Alkalurops in the Ar-moire not my retainer. Yeah, I'm going to only be using the relic from now on but Alkalurops is a nice weapon and I just cant bear to throw it out.
Also, why does the Ar-moire reset spiritbond to zero? It's not like you can sell or trade unique items if they have 0% spiritbond anyways.
Don't know if this has been mentioned before, but here's something I'd really like to see.
-Upon clicking "Commence" for a duty, automatically equip the gearset you used to register.
There have been many times where I've been waiting on a queue, and decide to do something else as a different class (dailies, FATEs, etc.). Then the duty pops while I'm in the middle of something, and I can't change my class because there are enemies aggroing me. I've also even missed the timer for the duty because I couldn't get away from the enemies and switch classes fast enough. This makes me feel that I can't really do much while waiting, which is frustrating. And going into a duty frustrated doesn't set it up to be a good experience.
Fishing related:
Please make it so that the left thumbstick is disabled while in "fishing mode". It's quite frustrating to accidentally bump the left thumbstick and cancel my fishing action, and even more so when I'm mooching. Moving the left thumbstick doesn't cancel out a crafting attempt (thankfully), so I don't know why it would cancel out a fishing attempt. If it's cancelled because you get aggro'ed, that's fine, that's what stealth is there to prevent.
add <treasure hunt> and <housing> to the auto translation dictionary
That's because the armoire doesn't keep detailed information about its items. It has a single bit for each item it can store, and all it knows is "Is item <X> present in the Armoire? [Yes/No]"
It doesn't store any more info than that, so the items cannot have any extra values like spiritbond %, durability %, dye color, materia, etc. So it resets any spiritbond, requires all items to be at 100% durability, and cannot take any items that are customizable with dye or materia. With those rules, it can know that all items have their standard default values when you withdraw them.
I do think they could add more items to what it can store, though. All unique and non-customizable items should be included, but many aren't. Particularly annoying is the way SE waits several months before getting around to adding new items to the armoire. If an item is storable, it should be added to the armoire at the same time that the item itself is added to the game.
Allow the scroll wheel (rotation forward/backward) to be bind-able.
I'd rather scroll the party/enemy lists with it than zoom in/out.
Thank you.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Greetings,
Sorry for the delay in responding to this request.This has happened to me about three times now, but it's annoying none the less:
When fishing you'll occasionally be kicked from your position ("The fish sense something amiss" or something like that). This really should not happen when Mooching, loosing an attempt like that is really frustrating, even if it is very rare... -_-
The development team is currently working to make it so this will not happen when mooching, and they plan to address this in patch 2.3.
Devin "Camate" Casadey - Community Team
I'm not sure if anyone already made this suggestion.
As things are right now, if you already have an item in your bag when it drops in a dungeon, the number of that item you have on you will be displayed in the item's description box. That's very convenient. However, if the item is on one of your retainers, it might look as if you don't have that item because a zero will be displayed.
It would be nice if the number would reflect what's in your inventory as well as on your retainer.
or even nicer if they could allow us to see what we have in our retainers inventory without summoning retainers.I'm not sure if anyone already made this suggestion.
As things are right now, if you already have an item in your bag when it drops in a dungeon, the number of that item you have on you will be displayed in the item's description box. That's very convenient. However, if the item is on one of your retainers, it might look as if you don't have that item because a zero will be displayed.
It would be nice if the number would reflect what's in your inventory as well as on your retainer.
it'll definitely save me time from taking screenshots of what my retainers have and then looking them up from the screenshots folder when I need to check what items I really have.
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