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  1. #1
    Player
    Xayoc's Avatar
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    Aug 2013
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    Hawaii
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    Character
    Youko Nakajima
    World
    Gilgamesh
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    Arcanist Lv 50


    Moogles are not meant to be a playable race.
    (11)

  2. #2
    Player
    NyneAlexander's Avatar
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    Jul 2013
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    Bastok
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    Nyne Helios
    World
    Excalibur
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    Goldsmith Lv 80
    Quote Originally Posted by Xayoc View Post


    Moogles are not meant to be a playable race.
    Final Fantasy VI would like a word with you
    (7)

  3. #3
    Player
    Xayoc's Avatar
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    Aug 2013
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    Hawaii
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    Character
    Youko Nakajima
    World
    Gilgamesh
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    Arcanist Lv 50
    Quote Originally Posted by NyneAlexander View Post
    Final Fantasy VI would like a word with you
    FF6 had the lore and gameplay to merit a moogle race, making moogles playable would make as much sense as making sylphs playable.
    (1)

  4. #4
    Player
    Fredco191's Avatar
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    Dec 2013
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    Within your device
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    1,654
    Character
    Nahctyrn Bhaldornnsyn
    World
    Jenova
    Main Class
    Viper Lv 100
    no thank you.




    i hate moogles why would i want to play as one?
    (0)

  5. #5
    Player
    Kotemon's Avatar
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    Jun 2014
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    679
    Character
    Tobias Shadowmane
    World
    Excalibur
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    Dark Knight Lv 80
    Quote Originally Posted by Xayoc View Post

    Quote Originally Posted by NyneAlexander View Post
    Final Fantasy VI would like a word with you



    As well as Montblanc and the rest of Ivalice.
    (2)

  6. #6
    Player
    Kyuuen's Avatar
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    Jun 2012
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    Character
    Kyuuen Queles
    World
    Midgardsormr
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    Dancer Lv 90
    Quote Originally Posted by Kotemon View Post


    As well as Montblanc and the rest of Ivalice.
    Yes, but those aren't the moogles we have in this game. Even if they introduced the Ivalice based moogles as a race it wouldn't work out just because of the lore of XIV as Lemuria stated above. Unless they introduce the Ivalice based moogle as a whole other race separate from the moogles we have now, then it would make sense.
    (3)
    Last edited by Kyuuen; 01-17-2016 at 11:09 AM.

  7. #7
    Player
    Kumori_Kumo's Avatar
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    Jul 2015
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    222
    Character
    Kumori Kumo
    World
    Gilgamesh
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    Warrior Lv 70
    Quote Originally Posted by Kyuuen View Post
    Yes, but those aren't the moogles we have in this game. Even if they introduced the Ivalice based moogles as a race it wouldn't work out just because of the lore of XIV as Lemuria stated above. Unless they introduce the Ivalice based moogle as a whole other race separate from the moogles we have now, then it would make sense.
    Honestly they excuse enemies from the other Final Fantasy titles with "Ehhh the Allagans did it??" and I mean, you know, the witch kind of did appear for no good reason. MMOs like this one thrive on being a theme park that loosely ties all kinds of lore together to be a big wish-fulfillment deal, so while it might be a bit early for this, the lore argument really isn't a huge hurdle. I'd expect something like this in maybe a 5.0 or 6.0, or near the end of the game's life.
    (0)

  8. #8
    Player
    Kotemon's Avatar
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    Jun 2014
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    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kyuuen View Post
    Yes, but those aren't the moogles we have in this game. Even if they introduced the Ivalice based moogles as a race it wouldn't work out just because of the lore of XIV as Lemuria stated above. Unless they introduce the Ivalice based moogle as a whole other race separate from the moogles we have now, then it would make sense.
    The quote was "they are not meant to be a playable race". As a general saying, they were a playable race in a few other titles. As far as FFXIV goes, yes they are not structured as a playable race especially with how the gear is designed for specific body types that the playable characters are made with.

    In the sense of lore there are some topical and strength differences between the Mists and Twelve's Moogles. If that was all based on the difference in local environments. Who's to say a lost colony or forgotten branch of the family tree didn't wind up somewhere far-far away in another part of the world. Could they have changed more so over the many generations. Having already borrowed a bunch of models from XI , might as well reinvent Magian and Nomad Moogle types at some point as a divergent path. Either way as that stands Churning Mists and Twelveswood Moogles are currently the same as any other playable race in the sense of sub type. Lalafell = Plains/Dune, Hyure = Midlander/Highlander, Miquote = Sun/Moon, etc..

    Aside from that I'd rather see a Moogle race through an obstacle course, a jockey for chocobo racing or other Moogle themed tomfoolery.
    (0)