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Thread: SE's "Ideals"

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  1. #1
    Player
    HReincarnate's Avatar
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    Aug 2013
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    Gridania
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    Pierce Avertinu
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    Cerberus
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    Quote Originally Posted by Shioban View Post

    Another interesting note is that MMO developments usually spam over 4-5 years, the corners cut on visual fidelity, cutscene polishing, extra jobs/classes, content, areas, races, hair-styles and tons more that could be added or adjusted later were all worth the cost.

    [snip]

    To have designed a working, fun and stable MMO in 2.8 years is insanely fast whilst updating and maintaining the original version of the game was stunning.

    And to have had most of your development team re-trained in modern MMO development and design practices in that time as well. Mental.
    This is one of things that still amazes me to this day. I don't mean to say that if the devs do something bad I'll let them off because 'oh, they only had 2.8 years. I should cut them slack', but it does mean that - feelings aside - I have an insane amount of respect for the developers.
    (4)

  2. #2
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    Nekodar's Avatar
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    Feb 2013
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    Ul'dah
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    Nyaano Nohea
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    Midgardsormr
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    Quote Originally Posted by HReincarnate View Post
    This is one of things that still amazes me to this day. I don't mean to say that if the devs do something bad I'll let them off because 'oh, they only had 2.8 years. I should cut them slack', but it does mean that - feelings aside - I have an insane amount of respect for the developers.
    Some of the disrespect to the developers that I've seen on this forum seems to stem from that people believe it's the same developers that worked on FFXI when the majority of them didn't.
    (2)

  3. #3
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    Zirael_Foxfire's Avatar
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    Mar 2011
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    Zireael Stargaze
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    Quote Originally Posted by Nekodar View Post
    Some of the disrespect to the developers that I've seen on this forum seems to stem from that people believe it's the same developers that worked on FFXI when the majority of them didn't.
    It must be the disrespect to the minority then.
    (0)

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