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Thread: Tanking Turn 4

  1. #31
    Player
    Traek's Avatar
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    Nov 2013
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    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Thanks Nate. Once I get the Dual Haken I'll likely stick to WAR, however, this week I'll get the Valor headpiece which will make both about equally geared due to having to switch to i70 accessories on War to meet accuracy right now.
    Just depends on what you are doing Whiskey. I MT this on Warrior every week. We do one dread method though. PLD is considered better with 2 dread method of course because of hallowed ground/cover and being able to save up those CDs for a good stagger. Warrior is definitely feesable for 1 dread tanking though. You are able to stagger your IB for every other Rotoswipe which is the large damage. Also when OT is taking more damage you can Infuriate for back to back IB on Rotoswipe. Then do Vengeance on third, etc. I have done both methods and I personally like the 1 dread better even if I go PLD, but to each their own on this one. Definitely get that Dual Haken though! Smexy is smexy!
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  2. #32
    Player
    whiskeybravo's Avatar
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    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Still not very consistent with T4.. I've cleared a couple times now as PLD MT and WAR OT. Just kinda wondering what the healers should actually be doing.. Our static whm usually runs to me in p4-p6 so I can get adds, but in pugs healers seem.. Cocky?.. and don't think it's necessary to make it easier for OT.. Our regular whm is out of town this week so we are having to find one, the couple we had last night didn't seem to want to co-operate (as in, they dropped after I told them to be in middle for p4-6).. So I'm just wondering - should the healers at least initially run towards the middle for p4-6 to make it easier to pick up adds? Or is it really on the OT to be everywhere at once? I did make an honest effort to find the whm but they kept running around which made grabbing the adds more difficult (and wastes time).
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    Last edited by whiskeybravo; 03-20-2014 at 12:10 AM.

  3. #33
    Player
    Lemon8or's Avatar
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    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by whiskeybravo View Post
    should the healers at least initially run towards the middle for p4-6 to make it easier to pick up adds? Or is it really on the OT to be everywhere at once?
    Depends on how your team transitions the phases but healers should stand in one place regardless. In phase 4, my white mage just stands where he was during phase 3, aka behind the dread and OT can pull everything off the healer from there. Shroud timing and Flash can take care of the aggro grabbing. In phase 6, as OT, you don't have to keep the spiders on you if the healers can handle double dreads with 1 at 2 stacks. The healer would stand at North corner, close to behind where the new dread spawn. I as MT get aggro on new dread right away. The only time the new dread face away from me is to eat the spiders so healer never got hit. If you OT want to keep spiders and the clockworks then yes, the healer (especially WHM) should move near where you can grab the two clockworks.

  4. #34
    Player
    Maelwys's Avatar
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    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Our healers are usually either just behind where the New Dread spawns (West and just slightly northwards of middle) if feeding the spiders, and either Middle or South West if not. There's a Knight and Soldier that Spawn in the Middle and South West at the start of P6- these are usually the first that get picked up by the OT and dragged away from the rest of the team since they do a lot of AoE damage... once they are picked up, can voke spiders off later or get a Healer or DPS to bring them over to you later if needed.

    Technically the safest place for the Healers to stand is South East as they'll just get a single spider spawning on them... but that's where we typically kite the spinner rook.
    (1)

  5. #35
    Player
    kayuwoody's Avatar
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    Character
    Kayu Boo
    World
    Tonberry
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    Gladiator Lv 50
    Like Lemon8or and Maelwys said, a bit behind the DNs spawn point is good. You're not in the middle but you're not far, so OT doesn't have to move much if at all. I usually will not need to move. Either the OT is doing his job right, or else I and/or the tank I'm healing are dead within a few seconds anyway.
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  6. #36
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    whiskeybravo's Avatar
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    Whiskey Bravo
    World
    Leviathan
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    Warrior Lv 100
    Hmm.. As far as feeding bugs in p6, the smoothest runs I've had no bugs got fed, OT just holds them while group finishes up dread, then if enrage hit's it's just a few weak bugs doing damage instead of dread + enrage. I try to grab everything, was just having some major problems last night as the adds got spread out chasing the healer. Made me feel like a straight up noob lol
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  7. #37
    Player
    Lemon8or's Avatar
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    Lemon Nate
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Hmm.. As far as feeding bugs in p6, the smoothest runs I've had no bugs got fed, OT just holds them while group finishes up dread, then if enrage hit's it's just a few weak bugs doing damage instead of dread + enrage. I try to grab everything, was just having some major problems last night as the adds got spread out chasing the healer. Made me feel like a straight up noob lol
    Of course you can do that too. Our group just find it easier to feed the bugs right away so that's 2 less bugs to worry about aggro and 2 less bugs to kill.

  8. #38
    Player
    AlrikRouge's Avatar
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    Dec 2013
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    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    Just echoing some advice given, as PLD OT, the most successful runs on specifically P6 have been when everyone but MT group dead center, as insurance only I've popped cover on the WHM in the group and after a couple of seconds, I'm flashing and use CoS to get all aggro. I'm usually slightly south of center, far enough away where bugs won't get gobbled, but close enough to group so flash and CoS hits everything. Pop HG, then hold somewhere south, running circles around the mobs. The two things that have always made it go wrong: a healer or both are away from or in completely different locations from me and each other or DPS starts going pew-pew without even waiting two seconds on an add.

    As PLD doing OT, it seems far less chaotic to just group center for P6 adds, grab and move away, then people in different locations, hoping I can grab and keep aggro on everything. Especially since the healer will have already started healing.
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  9. #39
    Player
    Maelwys's Avatar
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    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AlrikRouge View Post
    As PLD doing OT, it seems far less chaotic to just group center for P6 adds, grab and move away, then people in different locations, hoping I can grab and keep aggro on everything. Especially since the healer will have already started healing.
    I think this largely depends on whether or not you're prepared to Flash - Flashing a Knight makes you eat some damage (700-800), but if you're using Hallowed Ground it doesn't matter. We sometimes have the OT hold the P5 Soldier/Knight into P6, and I really don't want to Flash two Knights at once without HG up...
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  10. #40
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    whiskeybravo's Avatar
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    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I mean I feel like I know where to be and when to be there for adds, it was just total chaos that I couldn't recover from. I wanted to make sure that having the healers gather around the middle for 2 seconds wasn't some sort of blasphemy lol
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