Results 1 to 10 of 234

Hybrid View

  1. #1
    Player
    Focant's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Arturia Rivaut
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I can definitely understand the desire for a name change to something less generic than raid. While it is just a name and isn't really an indicator of the content itself, it does kind of frame it and give it meaning. Besieged, Campaign, Dynamis, etc. all had their own "personality" their own purpose and motive. The names themselves were indicative of how the content related to the world as a whole. Dynamis being the realm of dreams, Campaign being centered around the Crystal War, Besieged a result of the constant raids by beastmen to obtain the Astral Candescence, and so on. With a term like raid you're left with a sort of homogenized feeling. While the content itself may be varied the mentality behind it is the same and the motivation never extends beyond "kill stuff and get items."

    It's a small thing no doubt but in a game devoid of interesting content and in desperate need of world building, adding unique monikers for certain styles of gameplay would certainly help make things feel more purposeful.
    (3)
    Last edited by Focant; 06-23-2011 at 05:43 AM.
    Arturia Rivaut - WIPE! - Besaid/Balmung

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Focant View Post
    I can definitely understand the desire for a name change to something less generic than raid. While it is just a name and isn't really an indicator of the content itself, it does kind of frame it and give it meaning. Besieged, Campaign, Dynamis, etc. all had their own "personality" their own purpose and motive. The names themselves were indicative of how the content related to the world as a whole. Dynamis being the realm of dreams, Campaign being centered around the Crystal War, Besieged a result of the constant raids by beastmen to obtain the Astral Candescence, and so on. With a term like raid you're left with a sort of homogenized feeling. While the content itself may be varied the mentality behind it is the same and the motivation never extends beyond "kill stuff and get items."

    It's a small thing no doubt but in a game devoid of interesting content and in desperate need of world building, adding unique monikers for certain styles of gameplay would certainly help make things feel more purposeful.
    What is the blanket term used to describe Dynamis, Limbus, Salvage, and other similar places?
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Wolfie View Post
    What is the blanket term used to describe Dynamis, Limbus, Salvage, and other similar places?
    Boring as shit.
    (2)

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Seikninkuru View Post
    Boring as s***.
    Alright, that made me chuckle.
    (0)

  5. #5
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Seikninkuru View Post
    Boring as shit.
    Exactly, people are talking about XI like it was the godfather of MMO's while most events were time consuming, unrewarding, boring, and unbalanced. We dont need another 3.5 hour dynamis xarcabards with 0-2 AF drops, or sky where you had to farm for 5 hours to get 1 god pop and hoped for 1 decent abjurations.
    I dont wanna get my hopes up but atleast this raid concept seems like something easily accessible for everyone, lets just hope it's fun and rewarding also.
    (0)