MMOs focused on the end game are, to me, a new genre. A worse genre than those "old" kind of MMOs where the focus was in all the game.

I woud say that the worst about it is how nothing you can do really matters for much time. Gear before lvl cap = crap at lvl cap.

Hell, lvl cap is something bad itself. I undertand that maybe we can't have an unlimited lvl, that it something bad and we must have a cap. But lvl 49 to 50, just because 50 is lvl cap, shoudn't be so different.

I woud like a game with open world content, slow and group oriented leveling and risk on traveling and exploring, with a lvl cap that is not like "Ok, now you are at lvl cap, you can start playing"
But well, this is not that game.


MMOs focused in the end game are OK in his own way, but will never retain people so well. And of course, if you make an MMO focused in the end game and your end game is crap, unless you are lucky and there's not any other major MMO launching in the market, you'll lost all your customers.

This game will have his first real test will TESO and (mainly) Wildstar, and things don't look very well for FF XIV. But well, they said that they woud be confortable if they manage to stay with 500,000 players, and they may achieve that.