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  1. #1
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Added dev1079 tag to this post.

    I just don't understand these dungeons. We've got this star system for leves that allows us to scale the difficulty of the battle by adjusted the level of the spawn creatures. But, from what I've read, they aren't planning to implement something like that for the dungeons?

    Would it be too difficult to scale the dungeon based on either the number of stars selected or automatically to the highest level player in the group? That way, the mid level people still get a mid level dungeon while the high level people technically get two dungeons.

    That said, I do like the idea of level syncing. If by the time my friend starts playing and most of my jobs are capped out, there's not much I can do with him except power level him.
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  2. #2
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by normalforce View Post
    That said, I do like the idea of level syncing. If by the time my friend starts playing and most of my jobs are capped out, there's not much I can do with him except power level him.
    Yeah, that's why dungeon scaling (like the star system or adjusting itself to the highest member) would not solve this. Either will just leave powerleveling the only outcome and robbing the lower level from his experience of the game. Syncing the higher level to the cap level gives you the chance to help lower level friend (or strangers) while leave the challenge as it was designed.
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  3. #3
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    Yeah, that's why dungeon scaling (like the star system or adjusting itself to the highest member) would not solve this. Either will just leave powerleveling the only outcome and robbing the lower level from his experience of the game. Syncing the higher level to the cap level gives you the chance to help lower level friend (or strangers) while leave the challenge as it was designed.
    Yea, I wasn't suggestion that dungeon scaling would solve the issue of higher level character from just plowing through the lower level dungeons. But rather, dungeon scaling can help turn a level 25 dungeon into a much more challenging (and maybe satisfactory) affair to players with higher level jobs. In effect, they would get two challenging dungeons to play with, while the lower level players would just have the one.
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