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  1. #21
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    While i agree with the "usefullness" arguement i have amassed a fortune on 2Star foods. Profiting over other players lack of knowledge.

    I'd like to get your thoughts on another potential problem: the materials of these new 3star items. I'm assuming that Shards will be useless to most engame DOH's in 2.2 with the introduction of thes 3star recipes. Crystals and Clusters will become the new "shards". That being said. I find that 1Star foods currently have more issues than the 2Star foods given that they are solely for the Crafting classes. Essentially rendering Crystals (for cooking) somewhat usless as it stands (asside from cooking Boullabaisse).

    The introduction of 1Star DOW/DOM food may be the solution you where looking for assuming the stats where slightly better than the 40-50 dishes we have availalbe to us atm. While not a permanent solution, there could be some potential here.

    I personally hope they add new 1star recipes for DOW classes. This would also provide a use for Crystals instead of rendering them absolete as i suspect shards will become in the near future. ATM Fire/Water Crystals are the cheapest on the MB (10-14gil each) and there is no mystery here. The reason for this is the lack of usefullness in 1star Food.
    (0)
    Last edited by PROBOUND; 03-13-2014 at 11:53 PM.

  2. #22
    Player
    Cocytus's Avatar
    Join Date
    Nov 2011
    Posts
    53
    Character
    Fujin Ono
    World
    Balmung
    Main Class
    Marauder Lv 50
    At the moment I would love to see a complete stat over haul of the food items with tweaks to the recipes included. They should have food give buffs not able to be gained otherwise such as mp refresh or increased tp regen or haste even not just stat addition which would be impossible to balance with stat progression.

    For the crystal issue I'm not entirely sure why they don't require many food items to use them. I would prefer the 5-6 crystals per synthesis to the 11 shards as for whatever reason they removed alchemy from busting clusters into crystals into shards and you gain shards and crystals and clusters at the same rate off DoL nodes. I would even prefer the 1-2 clusters per synthesis as I can get 15 of those per unspoiled and make 7-15 food items from 1 harvest instead of 1-2.

    I just don't understand why they make the material pay in for the food items no were near a payoff in terms of buffs provided by the foods themselves. Lets get some originality SE.

    Make the cooks be able to synthesis the base item with the primary and secondary stats on it then flavor/season "cooking meld with spices; the spice used determines the stat or effect placed" the food to get a personal desired third trait.
    (0)

  3. #23
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    We are getting higher ilvl gear with higher stats we will be able to get full benefit of 2 star food eventually.
    (0)

  4. #24
    Player
    Cocytus's Avatar
    Join Date
    Nov 2011
    Posts
    53
    Character
    Fujin Ono
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zumi View Post
    We are getting higher ilvl gear with higher stats we will be able to get full benefit of 2 star food eventually.
    So with the new higher gears and recipes cooks should just get the pass on any new items because their food stat % aren't coded to meet their current end game levels appropriately? Its either that or the new food recipes would either by-pass the 50 double stars or be worse than them which wouldn't make any sense.

    I think we can stop using the excuse of they were put in for future gear stat growth now since this would assume that while all the other crafts progress cooking wouldn't until that "future stat growth" matched the food items we have currently. Why put something into the game now that won't be useful until later when then you add in more items that won't be useful until even later still. Wouldn't make any sense even from a progression stand point. You may as well just hold them off until they can be added in with the gear that has the stats in which they would be optimized.
    (1)
    Last edited by Cocytus; 03-14-2014 at 02:30 PM.

  5. #25
    Player
    Outlawstar15a2's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Besharia Silmari
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Ya'll are kidding right? 2 star foods is the only food people will buy on my server. *Sigh*
    (0)

  6. #26
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,431
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Outlawstar15a2 View Post
    Ya'll are kidding right? 2 star foods is the only food people will buy on my server. *Sigh*
    Why the sigh? You don't cook?
    (0)

  7. #27
    Player
    Cocytus's Avatar
    Join Date
    Nov 2011
    Posts
    53
    Character
    Fujin Ono
    World
    Balmung
    Main Class
    Marauder Lv 50
    I thank everyone for their input but keeping this thread in-line with the topic, putting what sells or doesn't sell aside or whom cooks or doesn't, I would really like to see more momentum behind fixing these number and math errors from continuing in the game.

    SE please listen to your player base. Take the flat stat addition off consumables and add interesting effects to be gained instead. They don't have to be OP to make food necessary but the flat stat bonuses will be impossible to scale into the future of stat growth without invalidating previous generations of consumables.

    Gives us things like haste, regen, refresh, increased tp, etc...

    One example could be eating spicy curry gives you fire spikes that deals 2% your total HP in damage on hit to enemy. This would roughly be 100-150 damage per hit or upper end tanks at the current iLvL 90 range. If that is the only effect than the food is now worth using since it gives a unique effect without making it overly powerful. This isn't enough damage to tip the scales one way or another in a fight like Titan yet could be valuable for instances in which you tank multiple weaker monsters such as Manor Hard mode or clearing groups of mobs faster in dungeons.

    Give us interesting effects not just flat stats on food items. The current double star food items are ineffective as I've already shown rework them with better unique effects.

    If you won't add new effects to the current foods then just adjust them and allow cooks to "meld" food with spices and flavoring to place certain other effects into the base stats at the expense of reducing others depends on the effect added.

    Ex: Base food cookie: Gives +5% mp refresh
    Season with sugar icing>>

    1st Success= +5% mp refresh / +20 mind -10 piety
    2nd Success= +5% mp refresh / +30 mind -25 piety
    3rd Success= +5% mp refresh / +35 mind -45 piety
    Failure= Burnt cookie food is destroyed.

    Or something to that extent. Maybe instead of sugar icing you can use some other flavoring to give a different sub stat like +vit -crit (paladin food) or +parry -block (warrior food).

    This should be easy as you can rework the current foods to hold their primary stat and let us decide which unique flavor effect like regen, refresh, hp stolen per hit, mp stolen per hit, tp stolen per hit, chance on killing blow to survive with 1 hp, etc to add in with the melding aka seasoning system. The effects can start off weak and increase in potency with each addition of the same seasoning or mix and match effects.

    Five melds with only five seasonings to pick from would increase the number of unique food items at minimum 5 fold if using 1 of each seasoning. If you mix and match the potency meaning 3 of this one 2 of that you are looking at over 3125 combinations PER base food.

    Finger Sandwich: +parry and I choose to season with Garlean Pickles to add +10 tp stolen on hit then put spicy mustard for +1% total hp fire spikes -10 defense.

    Mix it up SE or better yet make it so that we can mix it up. You could even sneak some cooking trickery in on use making certain seasons added to certain foods have negative effects such as if I added curry to my pineapple ponzcake instead of getting the fire spikes since that would taste terrible in real life instead it adds on hit I take +2% total hp in damage instead of dealing it back to the monster. That will teach me not to cook terrible tasting food for people.

    If you don't I predict this game will become as stale as your recipes and people will avoid them just the same.
    (1)
    Last edited by Cocytus; 03-21-2014 at 05:15 PM.

  8. #28
    Player
    wannabesuperman's Avatar
    Join Date
    Jan 2014
    Posts
    93
    Character
    Giacomo Cristoforo
    World
    Goblin
    Main Class
    Archer Lv 50
    The mechanics of food is too bland!
    (1)
    Dreams save us. Dreams lift us up and transform us. Superman

  9. #29
    Player
    Cocytus's Avatar
    Join Date
    Nov 2011
    Posts
    53
    Character
    Fujin Ono
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by wannabesuperman View Post
    The mechanics of food is too bland!
    This is exactly why I wish they would add a food melding "seasoning" system where the base food holds the flat stats and we can add in unique food effects like hp/mp/tp increased regeneration, hp/tp/mp steal on hit, fire/frost/stone/wind/shock spikes, % Damage taken converted to mp/tp, etc...

    The unique effects list could be limited only by their creativity and if they set it up that the initial seasoning would be weak and each sequential addition of that same seasoning increases the potency or addition of a different on adds that unique effect too the possibilities would be limitless. Plus food would be again something players would WANT to use but not necessarily need to use. They don't need to overhaul it to make it OP just interesting.
    (0)

  10. #30
    Player
    wannabesuperman's Avatar
    Join Date
    Jan 2014
    Posts
    93
    Character
    Giacomo Cristoforo
    World
    Goblin
    Main Class
    Archer Lv 50
    I'll see if I can come up with some ideas. You know SE listens to everything I say...
    (0)
    Dreams save us. Dreams lift us up and transform us. Superman

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