I like to pretend the people I'm healing are my little minions that I send forth to do my bidding.
I don't really feel like I have less responsibility healing though. And I personally didn't pick it for easy soloing. I just tried it out and enjoyed playing it. To me healing is satisfying. I feel good doing it. I think the reason people stray from tanks is because it feels less satisfying. Healers get to see their big heal numbers, and watch their minions' health bars fill back up. DPS get to see big damage numbers coupled with fairly active gameplay. It feels pretty good to nail your rotation perfectly, while still dodging aoes and or dealing with boss mechanics. But tanks, they get to stand still and see low damage numbers, and less than flashy mitigation text scroll slowly by. You know you're doing something, but you don't feel it or see it like the healers or DPS. Sure you have to dodge aoes and deal with boss mechanics, but that's not special to tanking. We need something to show up that says, "Good job tank, you blocked the hell out of that guy," or, "Awesome! You're not dead!" maybe, "Nice, you totally positioned that guy in the right spot and DIDN'T wipe your raid!" And they need to pop up with confetti and fireworks. Or I think more reactive tanking abilities might work. Something that says without words, "You blocked that nerd, now show him who's boss and stab him right in the face." Tanking just feels less satisfying to me in this game. It can't help that tanks are built to take hate whether it be from the monsters or the players. People need to be nicer to our tanks. That might help us see more playing.
TL;DR Tanking needs to be more active. Dropping cooldowns to increase some form of your passive mitigation for 30 seconds is boring. Pressing a high damage attack after blocking or parrying, is fun. Anyone else wonder why tanks don't get something like Haymaker?
Haha thanks, my knowledge of BLM is somewhat limited. Hell I still need to level 5 more times for swiftcast.