Quote Originally Posted by Kitfox View Post
Triangle does increase the coordination requirement, specifically for DPS, but I don't see how it requires more DPS.
Removes positionals for MNK and DRG unless they commit to being lower DPS than a ranged (lol). A melee DPS taking aggro at the wrong time will turn Chirada around and one-shot him. Forces any BLMs or SMNs to stop attacking while they dodge Slipstream or move into position to share Downburst. Again, any mistakes among 4 people here can easily mean a wipe. You also have one tank smacking Garuda for no damage for the entire phase, lowering your DPS and further lengthening the fight.

Quote Originally Posted by Kitfox View Post
If you can zerg a sister with LB1 before wheels happen I'd say you're overgearing the content already, in which case most of the strategy doesn't even matter so is it really worth discussing?
I don't put up ilvl requirements in my parties, and regularly get people in Darklight. When you zerg, you have 7 people bashing on Suparna plus a limit break that chews off 1/4 of her HP. You'll have PLD with Sword Oath and WAR with Unchained + Berserk doing maximum damage along with a healer and 4 DPS, plus LB.

Quote Originally Posted by Lanceton View Post
As for the spiny, there're ONLY 1 scenario when OT needs to grab it at the begining of the tornato phase, that is "when the spiny spawns on MT AND there's a need for the OT to grab Saprana later on". the reason here is obvious - you cannot provoke Saprana AND spiny at the same time.
Even then, it's much harder and messier to have MT pull Garuda away from the group in eye phase than to have OT take the spiny away. OT always has the opportunity to hold onto the spiny, so there's no reason to risk the raid by letting it go free.

Quote Originally Posted by kayuwoody View Post
The 2 way method raises the gear requirement, not the other way around. I completely do not see how the 3 way requires higher gear. I definitely wouldn't want to do the 2 way pull with the minimum ilvl requirement, but the 3 way is quite doable.
So if DWW is less than 5k damage as it is to my WAR with no parries and including accompanying autoattacks, how exactly does it raise gear requirement over something that lowers your DPS considerably? The opposite is true.

Quote Originally Posted by kayuwoody View Post
It definitely reduces the risk of a wipe in comparison to the 2 way pull. Major cause of tank death (and subsequent wipes) in 2 way pull is tanks messing up with the double wicked wheels
Just plain doesn't happen unless the tank is totally fresh, in which case you're going to die in the first place because there's inevitably going to be a spiny mistake that wipes the raid. Dying due to eating a Slipstream before DWW is pretty damn difficult in the first place, because DWW would have to precede the jump and your healers would need to be asleep at the wheel. Moreover, if your DPS ate Chirada's Slipstream (4 times as likely), you wipe just as quickly. Also, if your teammates are dying to tornadoes, you were too lazy to set waymarks before the fight and have no-one to blame but yourself. Set the marks before the fight.

Quote Originally Posted by kayuwoody View Post
I think this is where a major difference is with JP and other servers. I cannot help but think that the majority of people who dislike the 3 way pull simply do not come across decent DF parties.
I win the majority of my DF runs. Only two things really ever go wrong in execution: OT doesn't know what to do, or heals/DPS like to eat feathers and die. Well, that and the occasions where someone doesn't know what to do at all and doesn't get in the bubble. Those happen too, but it doesn't take long to fix.