I don't follow that logic. Since leves were the only content at release, they were by definition the primary content, and therefore the primary means to rank up.I never said that grinding was intended to be the primary means of ranking up, only that the game lacked content which left leves as the default means of progression. You're right, they have been the only content in the game to date... but only because they never had the time to add in anything else. If leves were meant to be the primary way to rank up you wouldn't be limited to 8 every 36 hours. They were intended as a boost for casual players with little time to play but right now it's all we have.
I have Alexia's thread listed in my "good ideas" compilation thread. Head there if you want to see a collection of good suggestions over the course of the forum's history.
LINK: http://forum.square-enix.com/ffxiv/t...d-Organizer%29
One day I will be on that thread! i swear it!![]()
I agree, if you want people to stop failing leves then balance the sp gap between leves with weak rewards like 'Netting the Gnats' and ones with strong rewards like 'Dunesfolk'. And maybe remove the leve link system, it only encourages people to fail leves and redo then at rest with each other again for maximum sp.
SE broke the system when they took party size down to 8. You have to have links to get decent sp and with less people less chance of links. The nly way to fix this as a player is to make sure we have the same leves. would you suggest that we all collect the worst leves as not to take advantage of a system we didnt create.First of, let me say that I don't care whether SE recognizes this tactic as an exploit (read: cheating) or not. The fact of the matter is that any system that rewards you more for failing an objective than completing it is broken and bad game design. The people who are using this tactic are by definition exploiting bad game design to rush through the game as fast as possible. It's not an opinion.
Now we have entry requirements on leve parties that you must have the most optimal leves for linking or you can't play? I see people shouting that in Uldah all the time. If this continues it will be just another huge turn off for new players. In addition, what new player is going to endure abuse from another party member because they completed what they thought was supposed to be their objective?
I think that the solution is to balance the rewards for leves and ensure that no subset gives substantially more SP than all of the rest. If they were all more or less the same, then there'd be no incentive to fail specific ones.
I guess my question now is, does anyone know if SE plans to address this in future updates? I haven't seen anything posted recently one way or the other.
that wouldnt work, i could get plenty of faction credits on my low lvl jobs and still keep bw3 for lvling. I think the best fix would be to have our favorite grinding areas reward more sp. a raptor should give around 650-750 imo.To fix the leve failing would be a simply fix... make Faction credits do more.
Sorta like how salvage and assault worked.
make it where a Dungeon cost 80-100 Faction Credits to enter or something. (So now people can finish leaves and get around 100 credits per 8 leves, or they can fail get more sp but not be able to do dungeons.)
That there works, SE can continue to say it is a fair trade and now people have to choose Dungeons or 100k sp/hr.
Either that or add some really good stuff from Faction NMS (stuff that makes people want to do them)
AS slow as SE is with everything I really dont care all my combat classes are 43+ all my wifes are 41+ by the time they make the change we will be R50 in all combat classes. So go ahead SE take it out of the game.
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
I've said this before...
They should just make the leve disappear from the journal when it's failed, completed or whatever and just get rid of the trade system. Its not like local leves use the system and you dont see people complaining about d/cing in a local leve
If you get rid of leve linking, then leves will take 8-12 hours to finish (8 sets of leves x 1.5 hours per set). Or, more likely, everyone will just start doing them solo. I mean, why should I do *your* leves if I'll just get a 1K gil reward instead of 30K? I'd much rather do *my* leves.I agree, if you want people to stop failing leves then balance the sp gap between leves with weak rewards like 'Netting the Gnats' and ones with strong rewards like 'Dunesfolk'. And maybe remove the leve link system, it only encourages people to fail leves and redo then at rest with each other again for maximum sp.
As others have said, it's more complicated than merely balancing leve rewards and offering better rewards for finishing leves. I think we can safely assume that players will always do whatever gives them the most SP in the shortest amount of time. So figuring out how to balance rewards to encourage party play and variety is not quite as simple as we'd like.
That's because we're too busy complaining about not having enough local leves specific to our rank range to begin with.I've said this before...
They should just make the leve disappear from the journal when it's failed, completed or whatever and just get rid of the trade system. Its not like local leves use the system and you dont see people complaining about d/cing in a local leve![]()
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