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  1. #161
    Player
    Libby9's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    73
    Character
    Silke Silke
    World
    Gilgamesh
    Main Class
    Pugilist Lv 73
    Quote Originally Posted by Swagcity View Post
    What could better than spending countless hours "on" butts?
    The answer is easy... designing even more butts on the new race, mobs, etc. Butts all around!

    I just remember them saying in 1.0 that it literally took them months to design a single gear set, and that's why there's so few of them.
    (1)

  2. #162
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Libby9 View Post
    I just remember them saying in 1.0 that it literally took them months to design a single gear set, and that's why there's so few of them.
    One can also easilly source the making of videos where that stated making new gear sets would be much easier because of the tools they created.

    I can hardly say we should take alot of things the developers tell us at face value.
    (1)

  3. #163
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by saber_alter View Post
    this. though i think there might be clipping if they didn't fine tune.
    That's the thing, there wouldn't be, this would only be a slight adjustment, but enough to "bring back the booty".

    (Unless it deformed to the point where you were rivalling a Brazilian prostitute)
    (4)

  4. #164
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Additionally for those wondering;


    "What the hell is this mesh deformer we keep hearing of?"

    http://www.youtube.com/watch?v=MLXCpk_WjN4

    1:00, demonstrates how in 1.23 they would design one piece of armour and create variated attachments to add to the armour to re-use it.

    1:23 demostrates the mesh deformer and how it affects the topology it comes into contact with.

    Quote Originally Posted by Grembo View Post
    Less talk about mesh deformers and more butts please.

    Descriptions of posters real life butts are welcome but please be accurate in your description.
    You're going to need two watermellons and a knife...
    (5)
    Last edited by Shioban; 03-10-2014 at 08:13 AM.

  5. #165
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Less talk about mesh deformers and more butts please.

    Descriptions of posters real life butts are welcome but please be accurate in your description.
    (0)

  6. #166
    Player
    Wilksha's Avatar
    Join Date
    Dec 2011
    Posts
    278
    Character
    Rosetta Rouge
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I came here for the butts, but all I got was the tail end!
    ...
    ...
    ...
    Hey I thought it was funny! '.'

    On a side note, if I remember correctly, Long robes in 1.x clipped with at least the miqo'te butt when moving. The cheeks might want to make an appearance, but when you become a ghostly cheeker, it's not a rear you wanna get behind.Our butts might be a little lacking, but with a fair amount of current EG gear having tassets or being robes, I rarely get to see my unrounded rump.
    (0)

  7. #167
    Player o3o's Avatar
    Join Date
    Aug 2013
    Posts
    455
    Character
    Holly White
    World
    Balmung
    Main Class
    Black Mage Lv 66
    Bump.... cuz it made me lol
    (1)

  8. #168
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Wilksha View Post
    I came here for the butts, but all I got was the tail end!
    ...
    ...
    ...
    Hey I thought it was funny! '.'

    On a side note, if I remember correctly, Long robes in 1.x clipped with at least the miqo'te butt when moving. The cheeks might want to make an appearance, but when you become a ghostly cheeker, it's not a rear you wanna get behind.Our butts might be a little lacking, but with a fair amount of current EG gear having tassets or being robes, I rarely get to see my unrounded rump.
    Instead, I get to see my feet clip into every robe every time I run. =_=;
    (3)

  9. #169
    Player
    Wilksha's Avatar
    Join Date
    Dec 2011
    Posts
    278
    Character
    Rosetta Rouge
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Anapingofness View Post
    Instead, I get to see my feet clip into every robe every time I run. =_=;
    Not surprising, it happened in 1.x as well. But this was about butts not my feet.
    (1)

  10. #170
    Player
    Knives's Avatar
    Join Date
    Mar 2012
    Posts
    124
    Character
    Johnny Knives
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wilksha View Post
    Not surprising, it happened in 1.x as well. But this was about butts not my feet.
    I think the point was that either way there is clipping, if not with the butt then elsewhere on the same items. Essentially the reduction was redundant, if it was to solve the problem of clipping, especially if you consider the loss in overall quality of the character model in other gear.

    With that said, I understand your original comment was a light-hearted look-on-the-bright-side for our current situation, so I get that argument is unnecessary
    (5)

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