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  1. #481
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    Quote Originally Posted by Richard View Post
    besides the way Bayohne JUST said they were going to do it?

    1.18 adds dungeons. Players test dungeons and give feedback. Dev Team tweaks dungeons based on feedback. ROCKETSURGERY FOR SURE.
    but OMG they are still going in uncapped, and if you read anything i said

    if they make them capped, then thats how it is, but thats NOT the case here, and everyones throwing a fit over it


    im talking about THIS dungeon, here and NOW.
    the one thats uncapped, and will stay uncapped for probly ever, cuz by the time people have run it into the ground, do you realyl think they will care if they cap it down the road or not? or will people then be focusing on wether or not the NEXT dungeon is what they want it to be.

    Which is iftrit btw, already in development, and probly going to be a 50 fight so itl still be a moot point

  2. #482
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    Mar 2011
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    Mithra Mog-house Interloper
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    Quote Originally Posted by TheVedis View Post
    but OMG they are still going in uncapped, and if you read anything i said

    if they make them capped, then thats how it is, but thats NOT the case here, and everyones throwing a fit over it


    im talking about THIS dungeon, here and NOW.
    the one thats uncapped, and will stay uncapped for probly ever, cuz by the time people have run it into the ground, do you realyl think they will care if they cap it down the road or not? or will people then be focusing on wether or not the NEXT dungeon is what they want it to be.

    Which is iftrit btw, already in development, and probly going to be a 50 fight so itl still be a moot point
    SE cares and will always care. They have 80% of their market to protect for PS3 release. Did you not realize we are the gaijin test market for this game? It's been that way since last September.
    (0)

  3. #483
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    Mar 2011
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    Quote Originally Posted by TheVedis View Post
    which nerf you talking about?
    the one that made them not "near impossible" or the one where they uncapped(wasnt there for that one)
    The one that made them "not near impossible". I also was not around for the uncapping.
    (0)

  4. #484
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    Uncapped content for rank 30's isn't a big deal because you may have a rank 50, but also something rank 30. So which makes more sense to get stuff for your rank 30 job? Take the rank 30 job, or the rank 50? It's like taking your rank 35 job to fight the NM for your rank 35 wep.
    (1)

  5. #485
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    Quote Originally Posted by Lerris View Post
    The one that made them "not near impossible". I also was not around for the uncapping.
    do you remember how complained about cop was in general even after the first few nerfs?

    how we had all that content for endgame, that NO ONE could do?

    the caps were awesome werent they

  6. #486
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    Anty's Avatar
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    Mar 2011
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    Character
    Anty Lion
    World
    Sargatanas
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    Conjurer Lv 60
    Quote Originally Posted by TheVedis View Post
    do you remember how complained about cop was in general even after the first few nerfs?

    how we had all that content for endgame, that NO ONE could do?

    the caps were awesome werent they
    i'm really sorry you had problems beating cop.

    I've seen tons of people with rajas rings etc. Yes there was a challenge...
    and there will always be people who like challenge and some who don't.

    If an mmo goes the easy way then SE will fail since they will need 20 times the development speed to cater all the fast-paced easy mode content. and even then it won't be enough. If COP ZM, WOTG, ETc. together took about 1 week/each to finish...

    "omg i can't beat the first boss in xxx game" - uninstall -and play my-pony light with cheats ofc.
    (2)

  7. #487
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    Radaghast's Avatar
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    Mar 2011
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    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    It needs to be uncapped, I'm not going to run around with 100 different level sets of gear like in 11 again. Endgame doesn't need those retarded caps. In a game where you can play anything, it's a god damn nightmare already trying to keep your inventory sorted.

    It's a 30 dungeon for new players coming into the game obviously. Or for people with 30 jobs. It's not for people that have been playing since September.
    (1)
    Where the horsebirds at?!

  8. #488
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    SniperRifle's Avatar
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    Mar 2011
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    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by TheVedis View Post
    The discussion which this which relates to whats at hand. They arent story or pgoression driven. They are just straight content.
    Is this a fact? They say there is a prereq. quest to enter both dungeons. Quests that currently I can find no information at all on. The only information I know off the top of my head is from the lodestone link.

    Formerly an expansive system of natural caverns, the Darkhold was established when Count Dzemael of Ishgard recognized its potential as a subterranean fortress in the war against dragonkind. Work has since been ongoing to prime its vaulted chambers and rocky passageways for military purposes. Recently, however, word has arrived by way of leaked intel that troops of foreign origin have seized occupation of the Darkhold for an as-yet unknown end.

    Source

    From what I've lurked. Devs are actually excited to have us do these dungeons. They kind of just dropped NMs on us last patch. Bayohne has given us information that the dungeons will be difficult. Maybe not for a 4 man R50 group in the R25 dungeon (who knows? but im sure most would assume it'll be easy). So you can imagine the uproar that will be hosted on these forums that will follow the release of the dungeons if after STATEING the dungeons will be difficult, they are actually not.

    Basically, worst case scenario, the dungeons get steamrolled, we get our loots, and we wait another 2-3 months for 1.19. Best case scenario, dungeons live up to the difficult standards that the devs just stated, and the dungeon is actually a challenge, drops are worth it, and people spread word of how this is the start of a good thing. They've stated the reward is worth it, so who knows? Maybe something other then gear will be a reward.

    With all this said, and the fact there is an instance cooldown which they still haven't decided yet, I think it's a little more then just some content they are just throwing in to shut us up til 1.19 (which purpose be to will shut us up til 1.20, so on, so forth until a P2P expansion/ps3 version is announced).

    HOWEVER, if you can give a link of what "Into The Dark" quest entails, and should that entailing be some crap cutscene-less leve counter trash, then it'd be safe to say these dungeons will be just as bad as Deadmines and The Stockades (in terms of replay value and skill required to complete).
    (0)

  9. #489
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    Quote Originally Posted by Anty View Post
    i'm really sorry you had problems beating cop.

    I've seen tons of people with rajas rings etc. Yes there was a challenge...
    and there will always be people who like challenge and some who don't.

    If an mmo goes the easy way then SE will fail since they will need 20 times the development speed to cater all the fast-paced easy mode content. and even then it won't be enough. If COP ZM, WOTG, ETc. together took about 1 week/each to finish...

    "omg i can't beat the first boss in xxx game" - uninstall -and play my-pony light with cheats ofc.
    failed at reading what ive been saying again i see
    i beat everything pre nerf
    but i actualy paid attention to what other people had to say on it instead of assuming everyone felt the same way i did

  10. #490
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    Mar 2011
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    Limsa Lominsa
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    Quote Originally Posted by TheVedis View Post
    do you remember how complained about cop was in general even after the first few nerfs?

    how we had all that content for endgame, that NO ONE could do?

    the caps were awesome werent they
    They were good because I was levelling through it. They were also more manageable once level-sync and gear scaling was introduced ( after I had finished ). I don't have the perspective of a capped character having to go through them, but I did benefit from capped areas in a social linkshell of varied levels.
    (0)

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