On Exodus, in my FC we went from 80 active members at peak times to 11-20. Two of our four coil groups are suffering attendance issues due to burn out and lack of interest as well as resentment and arguments that have broken out due to lack of progression frustrations.
The only thing keeping some of the more advanced players in my group going is trying to beat Titan EM which only 2 out of everyone in my FC has been able to do (and they were tanks). Can't pass turn 5 either. Not much left to do and people are getting frustrated or wnadering off for longer and longer periods of time.
I have a feeling that 2.2 will be gobbled up by the player base majority rather quickly, leaving them content starved yet again. It seems to be feast or famine with this game so far. I like the game still but it's tough to play without friends or quality players to get through end game content.



unless turns 6-10 will be full retard hard. - which could be fun for the 1% but everyone else will be upset and probably ragequit. I really wish CT was released first like it was designed to, along side BC. 4-5 bosses just doesn't feel like enough. We'll see moving forward though!









