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  1. #11
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Lurkios View Post
    Zones are tiny, no open-world dungeons/bosses, etc. etc. The PS3 is why everything is instanced.
    Zones are tiny is true to get around the PS3's memory limitations.

    We have open world bosses through fates. I'm sure there's a lot that wants them separate from fates, however this is not a ps3 limitation.

    Instanced content has nothing to do with PS3 limitations. SE could have added open world dungeons that had tiny zones like FFXI. Instant content is so players can do content and not compete with each other.

    Edit: Expanding on tiny zones. The memory problem is with the limited unique assets that the PS3 can handle. Larger zones are possible, however the larger the zone the more copy and pasting will need to be done.
    (2)
    Last edited by Pseudopsia; 03-12-2014 at 03:16 AM.

  2. 03-12-2014 02:44 AM

  3. #12
    Player
    Mixxy's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Rin Asakura
    World
    Siren
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lurkios View Post
    snip
    Depends on what we're calling graphics, really. In the purest sense, yes. The PS3 has little effect on what sort of textures and lighting the PC client can run (or it shouldn't, though it seems like SE still somewhat limits PC textures based on the PS3 for no readily available reason...)
    What it does seem to limit, however, is the complexity of models, and the animations we get. Those things aren't exactly graphics, but they are important compliments to graphics. A grey blob with great physics can potentially look better than a super high-res rigid statue. I mean, that's debatable, but I think you get my point. Hair is our primary offender here. As a Miqo'te, I basically have 3 hairstyles: The 'clips through literally everything' style, the 'floats on top of an invisible surface' style, and the 'all of the above' style. Everything is just a variation of one of those 3.
    (0)

  4. #13
    Player
    Mixxy's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Rin Asakura
    World
    Siren
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Pseudopsia View Post
    Zones are tiny is true to get around the PS3's memory limitations.
    If SE really must cater to the PS3, I feel like they could at least give us a ton of these tiny zones. I mean, I still maintain that these zones are vastly larger than WoW's zones (People keep telling me I'm wrong about that, but god dammit I played that game from 2006-2012 and explored every square inch of Azeroth, I know what I'm talking about) but they could always be bigger.

    Granted, I'll always say 'make it bigger' until Hydaelyn has the same surface area as Saturn...
    (2)

  5. #14
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lurkios View Post
    The quality of the graphics on PC is not limited by PS3. PC has it's own, separate settings that somewhat reflect the capabilities of the platform.

    What is limited by the PS3 is content. Zones are tiny, no open-world dungeons/bosses, etc. etc. The PS3 is why everything is instanced.
    Judging by your join date I'll assume you didn't keep up with 2.0/ARR's development.

    It was voted by a large margin for people wanting smaller zones. It has nothing to do with PS3 - The original 1.0 used more copy/paste than other MMOs did because of the PS3 memory, as every zone was designed with 'soft zonelines" in mind in order to not kill the PS3's memory.
    (1)

  6. #15
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    and anyway the gameplay is great
    Rofl

    /10rofl
    (0)

  7. #16
    Player
    Mixxy's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Rin Asakura
    World
    Siren
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tupsi View Post
    snip
    Careful, I had another thread practically wanting to skin me alive and burn me at the stake because I pointed out the copy-pasted zones. The general opinion around here is that the 1.0 world was perfect in every way, and anyone who says otherwise is a heretic. It's the 'vanilla wow was best wow' crap all over again...

    Anyway, you've identified the core problem of massive zones. The days when you could just run your terrain brush back and forth for an hour and call it a zone are over. These days, every single minute detail has to be crafted to perfection. A couple of square feet can take days. So of course, the development time for a single zone has increased astronomically. Thus, the goal today is small but prettier zones. I'm not saying we should stop demanding more from SE, but we need to keep this in mind before we start shitting ourselves because they weren't able to triple the landmass in a month.
    (2)

  8. #17
    Player
    WendyDarling's Avatar
    Join Date
    Feb 2014
    Posts
    87
    Character
    Wendy Darling
    World
    Behemoth
    Main Class
    Scholar Lv 54
    Quote Originally Posted by Lumiin View Post
    Rofl

    /10rofl
    if u dont like the gameplay, why r u here? serious. why spend ur time here if u dont like it?
    (6)

  9. #18
    Player
    Azure_dragon-'s Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    184
    Character
    Joan Wolfkrone
    World
    Faerie
    Main Class
    Alchemist Lv 70
    So, What's the problem exactly? The game might be limited but its still fun.
    (0)

  10. #19
    Player
    Mixxy's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Rin Asakura
    World
    Siren
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by WendyDarling View Post
    if u dont like the gameplay, why r u here? serious. why spend ur time here if u dont like it?
    I think I'm kind of feeling the same thing. I don't really care for the style of gameplay, but it's very well made. I'd rather play a well-made game in a style I dislike than a crock of shit attempted in a style I do like.
    (2)

  11. #20
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Mixxy View Post
    Careful, I had another thread practically wanting to skin me alive and burn me at the stake because I pointed out the copy-pasted zones. The general opinion around here is that the 1.0 world was perfect in every way, and anyone who says otherwise is a heretic. It's the 'vanilla wow was best wow' crap all over again...
    What!, It's pretty hard to defend this:
    Black Shroud Final Fantasy XIV 1.0

    This is copy/pasted zone at its worst. Well at least the textures are nice
    (1)

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